Rivals of Aether

Rivals of Aether

Mega Man X
NegativeMan  [developer] 18 Oct, 2019 @ 11:13am
Balance Changes/ Discussion
Is there something that needs balanced better? Post here.
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Showing 1-5 of 5 comments
CerealSSBU 29 Dec, 2019 @ 7:01am 
idk about this but it would be amazing if there was more hitstun on the multihits of ftilt, and actual knockback on a final hit, but it should be much easier to sdi out of, maybe make the launch angle a diagonal away rather than almost straight up and in. I want to be able to ftilt wavedash uptilt :(
Also, the hitbox on Fair following the animation like is cool, but I think the hitboxes behind and directly above megaman should be removed in exchange for a hitbox that covers more in front and below him.
Last edited by CerealSSBU; 29 Dec, 2019 @ 7:05am
NegativeMan  [developer] 29 Dec, 2019 @ 7:17pm 
Originally posted by Neongineer:
idk about this but it would be amazing if there was more hitstun on the multihits of ftilt, and actual knockback on a final hit, but it should be much easier to sdi out of, maybe make the launch angle a diagonal away rather than almost straight up and in. I want to be able to ftilt wavedash uptilt :(
Also, the hitbox on Fair following the animation like is cool, but I think the hitboxes behind and directly above megaman should be removed in exchange for a hitbox that covers more in front and below him.
Thank you for the feedback. I realized that the finisher hit on Ftilt was not actually loading, and I went ahead and fixed it. It has a weak knockback slightly in front of X. Ftilt is also jump cancelable, which will probably be more noticeable now that I fixed the problem.
You can see everything I changed here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/1892516249
binarycat6 29 Mar, 2020 @ 8:08am 
Charge shot is pretty cool, but isn't nearly strong enough, as charging it means you lose access to your normals.
CerealSSBU 9 Apr, 2020 @ 8:10am 
Originally posted by binarycat6:
Charge shot is pretty cool, but isn't nearly strong enough, as charging it means you lose access to your normals.
actually, if you do a weird claw grip thing, you can hold a to keep your charge, and use the c stick to do normals
NegativeMan  [developer] 9 Apr, 2020 @ 2:16pm 
Originally posted by Cereal:
Originally posted by binarycat6:
Charge shot is pretty cool, but isn't nearly strong enough, as charging it means you lose access to your normals.
actually, if you do a weird claw grip thing, you can hold a to keep your charge, and use the c stick to do normals
It is a bit weird to do with default controls. I also tested it with setting L to attack to charge buster.
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