Shadowrun Returns

Shadowrun Returns

Buzz in the Matrix
fredingue  [developer] 26 Oct, 2013 @ 11:22am
Technical issues and bugs
Please, be free to report any bug, glitch or "strange things" you stepped on here.
Last edited by fredingue; 26 Oct, 2013 @ 11:35am
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Showing 1-15 of 23 comments
Hideo Kojima 26 Oct, 2013 @ 3:19pm 
I can't start this UGC. Tried to import char and to create new, but after i choose the option black screen appears.
All required UGCs installed.
Last edited by Hideo Kojima; 26 Oct, 2013 @ 3:20pm
fredingue  [developer] 26 Oct, 2013 @ 5:30pm 
Hi, sorry to hear about that. I got no idea about this issue for the moment.
Hideo Kojima 27 Oct, 2013 @ 3:01am 
Hmm, maybe you're using different version of the game? Did you install 1.1. patch? I'm still on 1.0.4.
fredingue  [developer] 27 Oct, 2013 @ 10:21am 
Well, i let Steam do the upgrades automatically.
It's strage as i get no trouble when i test on local, so it's hard for me to guess where the problem comes from. I'll check to see if i can find something wrong.

==> i found some differences in the references i used for some custom portraits between my work Art file and my buzz one. I corrected them and republished. I hope it will fix things up.
Last edited by fredingue; 27 Oct, 2013 @ 11:37am
fredingue  [developer] 27 Oct, 2013 @ 6:45pm 
Magical tatoos were still as a dependency but not specified to be linked to my UGC. I removed it then republished. I hope it helps...
fredingue  [developer] 16 Nov, 2013 @ 12:33pm 
I hoped that when i had found out why my mod was broken things would do well...i was wrong.
New bugs have been created by last patch and i must now track them.
I experienced strange things on local game, corrected some, but still have strange bugs.

= Bug with character inventory : you open the satch, some items are in your inventory.
You close the satch, open your inventory...not the same things in there !
Then in the restroom, all items had disappear when my char was back from a winned fight !
Strange as when testing from the editor i don't have that bug.
But i still have a strange bug with items imported from a"make a char" mode (ie ESP attacker & shield remaining in inventory)
Last edited by fredingue; 16 Nov, 2013 @ 1:02pm
sirchet 16 Nov, 2013 @ 2:47pm 
I'm betting English is not your primary language, probably French, right?
A few things have gotten lost in translation and I thought I would point out what I've seen so far.
If this is something you'd rather I didn't do, then please let me know and I can easily overlook the the minor differences in how things are said in different languages. :)

The Crystal Ball Loading screen text
  • TriVid Ramon had bringed brought would be better.
  • But slumber smashed the back ... But sleep smacked me right between the eyes
  • You woke up with your head in your shoes .. You woke up in a Haze and decided to go get some smokes

Alice's entry area and scene with frederigue
  • (I allways loved always one l
  • Information about the specifics of BITM
  • I LOVE FREDINGUE'S PORTRAIT
  • I have enough I've had enough, or I have had enough
  • lights on a cigarette lights up a cigarette
  • Chaman Shaman
  • I'll do with it I'll make do with it
  • grand'ma Grandma
  • a eerie an eerie
  • [fredrigue watches around] looks around
  • Yes or not Yes or no
  • eating his nails biting his nails
  • you exhausted me you've exhausted, or you have exhausted
  • Tooth Doc Dentist maybe?

    That's all I have for now, I've only gone so far.
    Really glad to see your adventure up and running and PLEASE don't take my remarks as disrespectful. If I didn't think your work was worth it, I never would have taken the time to address the few minor issues I've seen

fredingue  [developer] 16 Nov, 2013 @ 2:55pm 
On the contrary...it helps me a lot. Anyway if you look closely to my descriptions (maybe in fredingue's talk too), the alibi is that things happen in a french quarter where people have their own use of english.
Sure not a good excuse for my unacademic talk. Unfortunately, i also own a dictionnary of US idiomatics...but i never find the proper translation of what i'm looking for :p

Nota : Tooth Doc is a Nickname for a dentist student friend of Buzz, so i'll keep it this way :)
Last edited by fredingue; 16 Nov, 2013 @ 2:56pm
sirchet 16 Nov, 2013 @ 8:41pm 
OK, I can roll with that explanation. ;)

Although I did have two koon-asses, (Cajuns) for roomates years ago and they spoke pretty good English, but had quite a few unique phrases that meant things completely different than I thought.
mindless 17 Nov, 2013 @ 4:55am 
1. When the missions in Ghoul's Slums(?) ends they continued to move in turn mode when you are moves freely(like you move 5 meters, Ghoul's turn, etc)
2. Repeatable dialogs... Almost all dialogs!(You talked about something than you can talk about it again and again it's the same)
3. Can't talk to Roland in bar.
4. Some items can be looted twice oO
fredingue  [developer] 17 Nov, 2013 @ 9:26am 
1. Yeah, i know sometimes the Ghouls continue to move, but i found it funny and let it this way. You just have to go to the exit to stop the mission and go back downtown. This is more logical to me that mission end = you are teleported to anywhere...
2. Some dialogues are intended to be repeatable (in case the player missed something and want to check without reloading the scene). Anyway what you describe seems to be a patch bug. The only char who had a bugged double conversation i could not fix up is John Cleez in the Apartments 4 Rent Building.
3. Roland has a click interaction set at 2, so you should be able to talk to him from a short distance and over the bar. Did you try to click on him several times (cf known patch bug) ?
4. Depends in what map : usually i managed to let the player get only 1 time major objects or quest items. But i did not set a trigger for each map to check if the player has allready been here. So, if you reenter a scene, there is a chance that you still can pick up the same item.
That should only concern secondary items like robot repair or med kits.

Thanks you for this feedback, i'll do my best to fix up what needs to.
fredingue  [developer] 17 Nov, 2013 @ 10:08am 
OK, i checked and found myself unable to talk to Roland, WTF ?!!!
I had to move him several times to be able to open his conv...
Now he "should work" properly (but he won't still recognise you) :p
fredingue  [developer] 19 Nov, 2013 @ 2:43am 
Still tracking the "New bugs"

= Found several issues at Sakamoto's Restaurant. Lady Sorrow's box can anyway be recovered with explosives. Buts there is a trouble with Yakuza spawning. I'll fix it when i got time.

= Found a new issue making it impossible to reenter the kickboxing area after a first fight. The pb comes from a last add i made in halley's conv and must fix it.
fredingue  [developer] 19 Nov, 2013 @ 12:59pm 
Kickboxing bug has been corrected. Still working on Sakamoto Restaurant where many things have been jinxed for no reason.
mfwomb 21 Dec, 2013 @ 12:45am 
Is it just me, or does it randomly stop adding the earned karma you gain? I noticed it in the basement. karma gain at fence cut (3), karma gain at door being unlocked (5), but no karma gain once halloweeners are beat (10). Thought this was an area specific bug but didn't add the 10 karma gained once Sakamoto's safe is cracked.

Great mod so far!
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