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It's strage as i get no trouble when i test on local, so it's hard for me to guess where the problem comes from. I'll check to see if i can find something wrong.
==> i found some differences in the references i used for some custom portraits between my work Art file and my buzz one. I corrected them and republished. I hope it will fix things up.
New bugs have been created by last patch and i must now track them.
I experienced strange things on local game, corrected some, but still have strange bugs.
= Bug with character inventory : you open the satch, some items are in your inventory.
You close the satch, open your inventory...not the same things in there !
Then in the restroom, all items had disappear when my char was back from a winned fight !
Strange as when testing from the editor i don't have that bug.
But i still have a strange bug with items imported from a"make a char" mode (ie ESP attacker & shield remaining in inventory)
A few things have gotten lost in translation and I thought I would point out what I've seen so far.
If this is something you'd rather I didn't do, then please let me know and I can easily overlook the the minor differences in how things are said in different languages. :)
That's all I have for now, I've only gone so far.
Really glad to see your adventure up and running and PLEASE don't take my remarks as disrespectful. If I didn't think your work was worth it, I never would have taken the time to address the few minor issues I've seen
Sure not a good excuse for my unacademic talk. Unfortunately, i also own a dictionnary of US idiomatics...but i never find the proper translation of what i'm looking for :p
Nota : Tooth Doc is a Nickname for a dentist student friend of Buzz, so i'll keep it this way :)
Although I did have two koon-asses, (Cajuns) for roomates years ago and they spoke pretty good English, but had quite a few unique phrases that meant things completely different than I thought.
2. Repeatable dialogs... Almost all dialogs!(You talked about something than you can talk about it again and again it's the same)
3. Can't talk to Roland in bar.
4. Some items can be looted twice oO
2. Some dialogues are intended to be repeatable (in case the player missed something and want to check without reloading the scene). Anyway what you describe seems to be a patch bug. The only char who had a bugged double conversation i could not fix up is John Cleez in the Apartments 4 Rent Building.
3. Roland has a click interaction set at 2, so you should be able to talk to him from a short distance and over the bar. Did you try to click on him several times (cf known patch bug) ?
4. Depends in what map : usually i managed to let the player get only 1 time major objects or quest items. But i did not set a trigger for each map to check if the player has allready been here. So, if you reenter a scene, there is a chance that you still can pick up the same item.
That should only concern secondary items like robot repair or med kits.
Thanks you for this feedback, i'll do my best to fix up what needs to.
I had to move him several times to be able to open his conv...
Now he "should work" properly (but he won't still recognise you) :p
= Found several issues at Sakamoto's Restaurant. Lady Sorrow's box can anyway be recovered with explosives. Buts there is a trouble with Yakuza spawning. I'll fix it when i got time.
= Found a new issue making it impossible to reenter the kickboxing area after a first fight. The pb comes from a last add i made in halley's conv and must fix it.
Great mod so far!