Imperator: Rome

Imperator: Rome

Improved Buildings 2.0
[BSB] xilanna  [developer] 10 Sep, 2020 @ 6:19am
Suggestions and Feedback
If you have ideas for buildings or want to give specific feedback on balance, issues etc. comment here!
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Showing 1-10 of 10 comments
Magnus Furius 28 Sep, 2020 @ 2:27am 
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1894471253/4198997399051843857/

I posted this in a separate discussion as it was too long for a normal post. :')
I don't it being pulled-apart and critiqued, it's just a baseline for suggestions anyway.
[BSB] xilanna  [developer] 6 Oct, 2020 @ 5:52pm 
Hi Furius, I responded to you in the regular comment section earlier, but I probably should have done so in your discussion as well. I'm slowly working on an update adding population growth to a lot of buildings as well as new modifiers for the population buildings. The old buildings+ mod was made before the settlement/city split and doesn't really age as well with the current version of the game. I'm currently not really looking to add new city buildings either. Thanks for the feedback.
Magnus Furius 26 Nov, 2020 @ 1:15am 
@dragonpants

Firstly sorry for the delayed reply, and also for having missed your initial reply in the main comments section; I intended no rudeness and only applaud your efforts!

So firstly thank you for both replies. I'm sorry to hear you leaning to no further expanding this mod, it is entirely your prerogative and am thankful that you made such a nice mod to start with. I hope in any instance you might chose to further thresh this mod further, you might take some of this recommendations on board. If not, all good as well.

Many thanks amicus. :)
FFHAuthor 21 Feb, 2021 @ 8:08am 
Might have found a glitch in the nex Settlement buildings, just loaded up my ongoing game and I can't do anything with the settlement structures if I already had one. The interface says there's a building but none exists so I can't delete anything.
[BSB] xilanna  [developer] 21 Feb, 2021 @ 8:34am 
Yeah this mod is probably not very save game compatible, but that's still a strange issue. Could you send a screenshot?
Manu 23 Feb, 2021 @ 5:20pm 
Suggestion< allow to expand/swap around the premade wonder effects. Just like if you had build the wonder yourself.
Last edited by Manu; 23 Feb, 2021 @ 5:22pm
[BSB] xilanna  [developer] 23 Feb, 2021 @ 5:30pm 
I'll see if that's possible
Sherbert Husky 12 May, 2021 @ 12:39pm 
Hey have you heard about the mod COOP Imperator Invictus? Its an attempt to create a community update for the game while we wait for IR development to hopefully resume. There's already a dozen of the most popular mods for 1.5 and 2.0 in the project. If you seem interested get into touch with Snowlet, he's the developer of the Bronze Age 2.0 mod. I hope you join them, your mod is one of my favorites and I'd love for it to be compatible and be an integral part of the other great mods.
Aurion77 18 Jun, 2021 @ 11:02am 
Could you add some wonders like:
Second Temple for Jerusalem
Underground city in Petra
Koloseum and Forum Romanum for Rome
Palaces of Kserkses and Darius in Persepolis (maybe as a rebuild)
verneythehunter 26 Feb, 2022 @ 9:32am 
No. of Port caps (3) mean we can't build bigger ship types. The mod also doesn't work with Invictus (the ui window is too small, some buildings get out of the window). Might you be able to iron these out?
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