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1) this code is completely ♥♥♥♥ and I couldn't really improve it, it just lerps the angle and has that side effect as inverting view on fast turns. If you can provide a better code I'd appreciate it
2) I'll try to do that
3) I think I had a reason for using HL2 ammo, I'll see what I can do
4) Isn't it already?
it is the same guided projectile rotation system in unreal tournament guidedwarshell code. you can easily "drive.PlayerStartDriving(ply,ent,"drive_uguidedprojectile") on any entity. i used drive system because it allows any entity to be controlled and allows prediction in multiplayer. it has 3 variables inside which attempts to retrieve from entity first. or uses the hardcoded value. you can adapt this inside a projectile's think hook instead of drive system, because drive prevents player movement.
you are right about 4, the table is global. i'll try to use it in future updates.