Total War: WARHAMMER II

Total War: WARHAMMER II

UPDATED-- NEED MORE FEEDBACKS -- FLAMBOYANT'S SFO SINGLEPLAYER MOD COLLECTION - READ THE DESCRIPTION AND DISCUSSIONS PLEASE
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Flamboyant Schemer61  [developer] 1 Jan, 2022 @ 11:50am
NEW MODLISTS + About how to check if ur mod files are corrupted or not and how to fix them.
About How to check if ur mod files are corrupted or not:
This is sadly a common issue due to the nature of the launcher, it can sometimes corrupt clean files u are using, and/or download them wrong etc. etc. To avoid it, you shuld first use the custom mod manager (Kaedrin's mod manager). It will allow you to see your mods in order easier. Follow the instructions and succesfully setup the K.'s mod manager, open it, sort your mods by name (it is important, the mod on the top of the list should be sorted alphabetically in order to make them work, mods with punctuations, numbers etc. should be on top and others will be sorted from a to z). Then, start from the top of the list and slowly check all of their images if they are normal, or seen as an orange danger sign(in K.'s mod manager, when u click on a mod's name, the launcher lets u see the image of the mod too). The normal images means the files aren't corrupted(or the problem with it won't make ur game crash, I'll talk about it later). Detect all of the corrupted mods with orange danger signs, unsub them, THEN delete the files of those mods from warhammer 2 data AND steamapps-workshop. To find them easier, note the mods name from K.'s mod manager, it will allow u to see the full name of the mod's file. After succesfully deleting the mod, subs. it again, and check it if it's working or not. Note that, u should to this whenever ur game starts crashing. For example, I played 3 hours, shut downed my pc, opened it after 3-4 hours, and some files were corrupted. That happens because wh launcher got confused and corrupted some files because, A) a mod u are using updated , B) You uploaded a mod, or updated an existing one, or C) Wh launcher wanted to corrupt some files randomly(which is very rare, and it happens probably because some confusing shenanigans, which even the devs. can't fixing. Anyways, review all your mods with Kaedrin's mod manager, and regularly keep doing it whenever ur game crashes. There is only one more small issue, which I mentioned before. Even if you do all of those, somem ods may not work correctly. That won't make your game crash, but it may occur some bugs. For example, I had this problem with some maps from GCCM are being an invisible oblivion. I saw some people are complained about it too. There is nothing wrong with GCCM obviously, it works now, but sometimes some small files of some mods gets corrupted due to the issues we just talked, it makes them work in an ill manner. The solution is again unsub-resub process I just talked about. It should be save game comp., but, it is harder to detect (u literally have to play the game for that) and annoying, but good old unsub-resub process can fix it, and starting a new campaign always helps more, although u don't have to (not with every mod at least). However, the last issue I mentioned shouldn't be happening much, Heck I am using 86 mods right now, modding, uploading, updating a lot of mods, testing more than 150 mods, and I only got it a few times, so don't worry but be wary, and calm down, u know the solution now. I hope this will fix your problem, if your mods are compatible, it will definitely solve it (at least if u have nothing wrong with your base game, and the solution to that is checking the integrity of the game files, or cleaning the game with a program like revouninstaller and re-insatall it.). And if your mods aren't compatible or u have doubts about it, I will update my mod lists soon enough, the non-unlocker version should be working, but I will add some alternating, experimental, big lists that I'm currently using, because they seem working at least for now.
Last edited by Flamboyant Schemer61; 4 Jan, 2022 @ 2:35pm
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Showing 1-5 of 5 comments
Flamboyant Schemer61  [developer] 4 Jan, 2022 @ 4:56am 
Sometimes, eventho Kaedrin says the mod is fine, your game may not start or will cause you various problems. That's again, because of corrupted mod or game files. Verifying the game solves the game file issue which is easier to do. Checking all your mods is harder tho. There is only 1 way to do that. You will add mods in smaller numbers. I.e. start with 50 mods that should work together and then add 10 more. then 20 more. continue untill you get the bugged mod. "But how am I supposed to know which mods to test? I doN't know anything about mods and thats why I am here." you might say. And yes, you are right. That's why, I will be adding here many mod lists. I'll upload my KMM modlists here so you can try all of them. Just sub to my modlist, then try each of the mods I'll be uploading. start with the smallest list, open the game, launch 1 campaign (you doN't have to end to turn jsut make sure it launches), open 1 custom battle and quit. If all these works voila, you have a working mod list. Now keep doing that for all the other mod lists I've given to you. If your mod list works with "232 mods" list but not with "260 mods" list, just check that 28 mods added by that list. One and/or multiple of them is corrupted. Unsub the corrupted one (or all 28 added mods) delete them from data (which you can do in KMM) then sub it again. Give you game, launcher, internet and steam to process the downloaded mod, don't rush, then try again. If the mods are huge, download them 1 by 1 to give even more stime to your system and internet. This is literally how an advanced modder is checking his/her list of hundreds of mods. To make things easier for you, I'm supplying you with many more modlists. PLEASE, read this carefully before saying me the lsit is not working. Because it works. OF COURSE, there may be some bugs here and there, but it won't cause any CTDs when launching a game etc.
Flamboyant Schemer61  [developer] 4 Jan, 2022 @ 2:34pm 
Importing modlists to KMM is very simple. Go for top left, you will see "Profiles". From that, click "Import Profile from Simple Text". From the opened window select the text files in my zip file one by one. Each of those text files are modlists. The number of the mods is very simple too. ALWAYS sort by the "File Name". Try each modlist (starting from the smallest one) as I explained before, find your corrupted mod file, and purge it like I explained again, earlier in this long, tiring discussion.

Here is 16 more modlists:

https://drive.google.com/file/d/14l_-vxuWuNcTamNKUUcBqe3AaCWRRDBi/view?usp=sharing

the biggest list has everything in the modlist + ai declare war each other more + Battle Lod remover (and its sfo submod) + Landmarks mod (and its sfo submod) + Bring the boys home + Nanu's active ocean
Last edited by Flamboyant Schemer61; 4 Jan, 2022 @ 2:45pm
Flamboyant Schemer61  [developer] 5 Jan, 2022 @ 4:41pm 
SMALL TIP:
Finding the mod file in the content file might be tough. You can find the mod file name in KMM, search that file name in contents and locate it. HOWEVER, just unsubbing should delete the mod in contents anyways. So just unsub, close kmm, re-open it, it will show you the deleted mod's file without a proper name on KMM if the file is still in data. If still in data, delete the file from data, re-launch kmm to make sure its gone and resub. That way you won't have to deal with the content file.
Last edited by Flamboyant Schemer61; 5 Jan, 2022 @ 4:52pm
Datmouth 6 Jan, 2022 @ 7:02am 
when i try to import the 16 modlist file i cant seem to find
Flamboyant Schemer61  [developer] 6 Jan, 2022 @ 7:07am 
find what? Download trhat file, extract the file in it which contains notepads in it. Those notepads are modlists.
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