Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
My game logs
https://gist.github.com/acd81271cdec5754f564b626cc51f9e9
UPDATE: Don't know what changed, but it IS working properly now. no idea
-------------------------------
I am not able to deploy the Make Prisoner cheat code using this Mod.
I am not able to Capture downed enemies and put them on my prison beds. My colonist stands next to the bed and drops him, but the game does not consider him a prisoner and I can't put him in the bed.
This is my Hugs Library Log: https://gist.github.com/8098ff4470542d016145ca0a1bbfca28 .
This is my base "Rimworld" Log: https://www.anonfiles.com/Z7a5ebC4ud/Player_log .
I do not have that Better Whatever Mod you were talking about.
I didn't think to check, but I will check now. I only had two Jailors, after all. The target was a man, and was specifically a member of this Faction Mod.
Moreover, I have seen this happen with many species.
Okay, I checked, and yes, my colonists DID have the Jailor Job enabled.
I assume you have enough prisoners beds. Beds are from vanilla or mod?
regarding cheat code - gonna add some checks to prevent NRE.
It seems to be a problem with Factions and how V1.3 changed how they were handled.