Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
My game logs
https://gist.github.com/acd81271cdec5754f564b626cc51f9e9
UPDATE: Don't know what changed, but it IS working properly now. no idea
-------------------------------
I am not able to deploy the Make Prisoner cheat code using this Mod.
I am not able to Capture downed enemies and put them on my prison beds. My colonist stands next to the bed and drops him, but the game does not consider him a prisoner and I can't put him in the bed.
This is my Hugs Library Log: https://gist.github.com/8098ff4470542d016145ca0a1bbfca28 .
This is my base "Rimworld" Log: https://www.anonfiles.com/Z7a5ebC4ud/Player_log .
I do not have that Better Whatever Mod you were talking about.
I didn't think to check, but I will check now. I only had two Jailors, after all. The target was a man, and was specifically a member of this Faction Mod.
Moreover, I have seen this happen with many species.
Okay, I checked, and yes, my colonists DID have the Jailor Job enabled.
I assume you have enough prisoners beds. Beds are from vanilla or mod?
regarding cheat code - gonna add some checks to prevent NRE.
It seems to be a problem with Factions and how V1.3 changed how they were handled.