Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
Also if it is useful for you I also tested some updates/deletes for the TimedActions and checked if it still worked and everything seems fine, for the TimedActions files I deleted all of them except for: "ISGetHitFromBehindAction", "ISGetHitFromFrontAction", "ISNPCScavengeAction", "ISSurenderAction" as those 4 are custom TimedActions and does not override anything in vanilla
For "ISInventoryTransferAction" is what I mentioned above to fix Snake's modpack error and for "ISGrabItemAction" I updated it too following the same logic, make it not override vanilla so it improves the compatibility with other mods. Hope this helps!
Same logic as above:
file renamed to "SSISGrabItemAction"
And the code:
require "TimedActions/ISGrabItemAction"
local SSISGrabItemAction = {}
SSISGrabItemAction.ISGrabItemAction = {}
SSISGrabItemAction.ISGrabItemAction.perform = SSISGrabItemAction.perform
function ISGrabItemAction:perform()
SSISGrabItemAction.ISGrabItemAction.perform(self)
print("SSISGrabItemAction perform");
if(self.item ~= nil) then
local ssquare = getSourceSquareOfItem(self.item,self.character)
if(ssquare ~= nil) then
local OwnerGroupId = SSGM:GetGroupIdFromSquare(ssquare)
local TakerGroupId = self.character:getModData().Group
if(OwnerGroupId ~= -1) and (TakerGroupId ~= OwnerGroupId) then
print("ga stealing detected!")
SSGM:Get(OwnerGroupId):stealingDetected(self.character)
end
end
end
end
Thank you so much for the awesome work :)