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those quickdraw pistols arent very precise, and have low range. try a rifle. or traps. send animals. use shield belts.
in my experience nothing of this is anywhere near beeing overpowered, the whole purpose of the vanilla expended mods is to be balanced! if you want another recommendation, i´d ask for help instead of dropping unwanted criticism on the work of somebody else. if you can do it better, go ahead- if you cant, be nice
For example,
Bullpup Rifle = Assault Rifle
Automatic Pistol = Auto Pistol
Can these be fixed?
It is strange to have different names for the same item, so please unify them into the same name.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2554968114
Edit: Actually, nevermind, that one's my bad. I think I'm getting some weapon stats confused.
Then the issue appeared again, and so I tried to find what was the issue and making some test loading different set of mods it seems I can reliably reproduce the issue and it appears that whenever VWE Quickdraw is loaded too (to enable the Warcasket Folding Gun in VFE Pirates) then the VWE Laser warcasket weapons disappear from the game.
e.g.
w/o VWE Quickdraw, (slimmed base mod list) + All VE mod set, Rimpy sort
https://gist.github.com/b29a4e12c27232b9893c607533787d4e
->OK, Warcasket VWE Laser dependant weapons present, no errors
w/ VWE Quickdraw, (slimmed base mod list) + All VE mod set, Rimpy sort
https://gist.github.com/0780104f871697f0ae14f4f39cfb2772
->Fail, Warcasket VWE Laser dependant weapons missing, no errors
w/o VWE Quickdraw, Rimpy sort (slimmed base mod list)
https://gist.github.com/3647a08f7da1dbb6dcaccbcf97438469
->OK, Warcasket VWE Laser dependant weapons present, no errors
w/ VWE Quickdraw, Rimpy sort (slimmed base mod list)
https://gist.github.com/c9206c127ac25e590ec8513f9d3036fe
->Fail, Warcasket VWE Laser dependant weapons missing, no errors
I've made a very similar report about this in the VFE Pirates comments section
Config error in VFE_Gun_AdvancedThumpCannon: is smeltable but does not give anything for smelting.
Statwise it beats the more expensive PDW/Heavy SMG handily; being lighter, quicker, cheaper, longer range, and with more DPS for just 2% AP loss - resulting in (just barely) a fractional disadvantage in the worst case scenario of 200% armor, and a slightly worse initial volley which I suppose is relevant for the intended use.
The real problem is it seems like when it comes to unarmored DPS, it beats practically everything, vanilla and VWE. Like it was tuned to be a quickfire side grade of the autopistol like the rest of the weapons in Quickdraw, but 3x burst was accidentally added *on top of* that.
Unless I'm missing something, to bring it in line with the rest of the VWE lineup it'd have to lose the 3-round-burst or (because it's a Glock and we gotta have the burst) reduce per-shot damage to 4~6.