Crusader Kings II

Crusader Kings II

Community Patch
Ritter Ayla 17 Nov, 2019 @ 7:16am
Compatibility with Terminus of Silk Road
While the mod itself does add the extra trade nodes, for some reason when paired up with this one it dosent allow me to build a trade post in said added Constantinople trade node unless im Merchant Republic, even tho I should be able to by just owning the county cuz of the mod.

Since the Community Patch dosent mention altering trade routes trade posts at all as far as I could notice, maybe something can be done to fix this slight incompability? Would be much appreciated. :bagofgold:
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Showing 1-4 of 4 comments
Miku 6 Dec, 2019 @ 7:05pm 
I also stumbled upon the same issue, so I reviewed my mods, and found the cause: both mods change the 00_scripted_triggers.txt file in common\scripted_triggers.

Terminus of the Silk Road needs it to make the new trade posts buildable, while the Community Patch fills in a few missing triggers.

If there're multiple copies of the same file, the order in which the mods are loaded determines which one gets loaded into the game.

You need to merge the changes into a single file to have both, the easiest way is to copypaste the silk_road_trade_post_trigger part from the Terminus file onto the Community Patch's.
Riekopo 13 Dec, 2019 @ 1:05am 
Paradoxos Mod Manager also says that the Community Patch mod is in conflict with the Trade++ and Trade Improve mods. However, it's not in conflict with the Radhanite Trade Routes mod.
Riekopo 13 Dec, 2019 @ 1:15am 
It's also compatible with the Varangian Trade Routes mod.
DonJulan 12 Mar, 2022 @ 1:51am 
I've been told by one of the subscribers that Medieval Trade Routes mod is compatible with your patch - great work on fixing vanilla bugs.
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