Garry's Mod

Garry's Mod

Citadel Town
Dynamite_Dan01  [utvecklare] 10 nov, 2019 @ 14:43
Issues and support
If anyone's having problems with the map then this is the ideal place to ask about them.

My response times do vary quite a lot, but I always try to reply within 24 hours.

Any fixes for the map will be released with other updates (typically on Saturdays)
Senast ändrad av Dynamite_Dan01; 14 nov, 2019 @ 23:11
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gilinar 11 nov, 2019 @ 20:23 
The roads glitch a LOT, at times the white lines inside them appear and disappear randomly. It's very annoying when I'm trying to focus on NPC battles. I've also found that parking spaces (near the hotel) do this a lot too. Also, sometimes the entire colors of the roads turn to black. EDIT: I've now found that this only happens when you have the camera equipped, the roads do not glitch when you have any other weapons equipped.
Senast ändrad av gilinar; 12 nov, 2019 @ 7:10
Dynamite_Dan01  [utvecklare] 11 nov, 2019 @ 22:22 
I have found this also. I'm not sure why it happens but I'm going to try raising the roads up a bit in this coming update to see if that improves it.
gilinar 12 nov, 2019 @ 7:49 
I also found that there is an invisible wall blocking the bridge entrance to the citadel. Why is that? This didn't happen before, and it was working fine until today. Very strange. EDIT: I restarted the map and now it works perfectly fine now. I don't know why there was an invisible wall, though.
Senast ändrad av gilinar; 12 nov, 2019 @ 8:10
Can't open the map for some reason
Dynamite_Dan01  [utvecklare] 12 nov, 2019 @ 12:23 
That's strange to hear about an invisible at the citadel. The only thing that comes to mind for me there is a toggleable one which is being used for an upcoming thing, but I've personally never had it activate (become solid) before.


As for not being able to open the map, does Gmod give you any error messages or does it just crash? This is the first I've heard of such a problem, so it may be worth just trying again (maybe with your addons disabled, just to be sure).
I was having a battle against Striders and I noticed that they were floating slightly above the roads? A hunter also climbed up onto the combine walls, and that was odd.
Dynamite_Dan01  [utvecklare] 13 nov, 2019 @ 13:23 
I have had the issue myself with the floating strider, I think it's due to iNPC letting striders use air nodes as well as strider nodes, causing them to 'fly'. The strange thing is though, I removed all of the air nodes months ago. So I'm not sure why they act like there's still one or two left.

As for the hunter, it depends which wall it happened on, I'll assume it was the one at the middle of the map, which I have a fix in mind for.
Ursprungligen skrivet av Dynamite_Dan01:
I have had the issue myself with the floating strider, I think it's due to iNPC letting striders use air nodes as well as strider nodes, causing them to 'fly'. The strange thing is though, I removed all of the air nodes months ago. So I'm not sure why they act like there's still one or two left.

As for the hunter, it depends which wall it happened on, I'll assume it was the one at the middle of the map, which I have a fix in mind for.
I didn't get a good look, so it may also have been the citadel wall, but I appreciate your response. I love the map.
Private James 13 feb, 2020 @ 7:30 
Ok soo, I being having a NPC battle, where I had rebel and combine spawners at the citadel, I had a rebel spawn at the ruins and the bunker, however when I was playing around, I had this problem: For some reason, the Combine and rebels didn't want to map path, they just sat at their places and didn't want to advance, is this a problem with iNPC or bug that happend to me, I going to test it with iNPC disabled via the option in the settings but have the add-on still enabled, Ima see with it's a problem with iNPC.

(Fourth Edit) Yes, I think the citadel nodes are glitched, I have a combine spawner in 3 positions but the one in the citadel armoury is not moving, they keep crouching and seem like they are glitched, this doesn't happen on the main surface line and underground I know that, but the citadel I having problems with, as I saying, the combine in the armory and further places don't want to move at all, Idk what can be causing this, propably the Ai Nodes in the citadel got broken somehow? Ok soo I have a spawner at the most highest point of the citadel, this combine soldier is constiantly switching targets with I correct, keeps crouching and getting up non-stop, same with the ones in the armoury, they keep doing these wacky movements, not move at all and keep looking at the ground as with X-Raying the ground to pick the targets.
Also idk where to say this, but I just noticed an entry into the ruins and citadel via one of the buildings, the ramp and door are clear soo that means that NPCs can pass through this building onto the bridge and into the citadel by the front entry, I found this while looking at my combine vs Rebel NPC Battle test, I can try sending a picture

(Also got a nice screen shot of rebel march into the citadel through the main entry :P)
Senast ändrad av Private James; 14 feb, 2020 @ 0:01
Dynamite_Dan01  [utvecklare] 15 feb, 2020 @ 4:36 
That is weird, I've been using the armoury myself to spawn combine the whole time and I haven't encountered this yet. I'll try messing around with the positions a bit to try and see if it's a particular spot that's broken, but a picture (especially showing where the spawners are) would really help.

Also the extra way in via the ruined building is intentional. It's meant to be a slower, but better covered entry way in and with the latest update is actually the only surface way in if the new gates shut over.
Private James 15 feb, 2020 @ 23:41 
Ok, I would like to post a picture, but I kinda forgot how sadly
Dynamite_Dan01  [utvecklare] 17 feb, 2020 @ 14:18 
I don't know if it's even possible now that I think about it. I'll keep looking for weird things in the NPC nodegraph though.

So far, I've found that NPCs really don't like going through the leftmost ruined building (leftmost when looking at the Citadel), which can cause issues when the gates around there get shut. I may well remove one of them and make the route through it's passage slower to compensate.
Hey I have a problem when you press the strider button and the dropship is carrying it but the strider looks like this:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2171281457
Dynamite_Dan01  [utvecklare] 19 jul, 2020 @ 15:48 
I don't know for sure, but if you're using a mod that replaces the dropship's model it could cause some problems.

The only other thing I can mention is that I tend to find that the strider performs a bit better in a multiplayer enabled game (even if no-one else joins), though the effect happens after the strider has already been dropped off.
Senast ändrad av Dynamite_Dan01; 19 jul, 2020 @ 15:49
Ok, and I think it might be the working combine dropships mod too.
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