Garry's Mod

Garry's Mod

Citadel Town
wow 2020년 1월 14일 오후 1시 04분
How to set up a proper NPC war on the map?
I want to set up a proper NPC war, however, when I put two spawners for every faction in different areas, they tend to just go to one area and fight there, ignoring alternate routes and just clump up. They also tend to ignore rooftops and alternate paths, and need to be goaded into attacking each other. Which areas should I place spawners? What settings do I need to change, and how can I let the NPCs just fight?
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Dynamite_Dan01  [개발자] 2020년 1월 29일 오후 2시 24분 
I find that a good way to help vary the battle is to add a third faction to the fight.
The underground serves well as a base for zombies due to its tight corridors and access to the whole map (you can use the green teleporter in the spawn room to reach the best zombie spawn area).

They don't have to have a massive presence, but they tend to pester the winning faction, which helps to vary things up a bit.

As for other things, manhacks are a good way to get rebels to use rooftops, iNPC helps here as it lets manhacks use the map's strider nodes as well as improving NPC tactics in general.

As for starting the battle. I tend to give the combine multiple spawn pads which all use the same 'global squad' (I think it's in the 'other' section of the pad's tool menu). This allows combine scouts such as scanners to call for help when they find rebels.

For the spawn pad locations, I personally use:
For rebels: 3rd floor of the hotel, specifically the room with ammo crates
For zombies: the bottom of the underground (use green spawn room teleporter to reach)
For combine: the Citadel's armoury (room with ammo crates/ chargers)
for manhacks/ scanners: in the fenced of ruins in front of the Citadel's entrance


Hopefully this helps!
At some point I'll likely put the save I use on the workshop,
though it could work differently based on your mods
Dynamite_Dan01 님이 마지막으로 수정; 2020년 1월 29일 오후 2시 27분
BUSTER 2020년 8월 9일 오전 9시 49분 
Is there a spawner thing mod so like if a combine dies a new one pops up. Like which ones do you use?
Blaei ⁧⁧V4 2020년 11월 23일 오후 8시 08분 
garymole 님이 먼저 게시:
Is there a spawner thing mod so like if a combine dies a new one pops up. Like which ones do you use?

Its in the description

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=107821465
76561198396218440 2020년 12월 27일 오전 6시 29분 
or npc zombie invasion. i use the plus version
jimmyjamesjr 2022년 9월 2일 오전 1시 07분 
it would be cool to have those head crab missile things rain terror down on the combine and rebels
Aperture Science Prototype XR7 2022년 12월 12일 오후 12시 03분 
Dynamite_Dan01 님이 먼저 게시:
I find that a good way to help vary the battle is to add a third faction to the fight.
The underground serves well as a base for zombies due to its tight corridors and access to the whole map (you can use the green teleporter in the spawn room to reach the best zombie spawn area).

They don't have to have a massive presence, but they tend to pester the winning faction, which helps to vary things up a bit.

As for other things, manhacks are a good way to get rebels to use rooftops, iNPC helps here as it lets manhacks use the map's strider nodes as well as improving NPC tactics in general.

As for starting the battle. I tend to give the combine multiple spawn pads which all use the same 'global squad' (I think it's in the 'other' section of the pad's tool menu). This allows combine scouts such as scanners to call for help when they find rebels.

For the spawn pad locations, I personally use:
For rebels: 3rd floor of the hotel, specifically the room with ammo crates
For zombies: the bottom of the underground (use green spawn room teleporter to reach)
For combine: the Citadel's armoury (room with ammo crates/ chargers)
for manhacks/ scanners: in the fenced of ruins in front of the Citadel's entrance


Hopefully this helps!
At some point I'll likely put the save I use on the workshop,
though it could work differently based on your mods

I've used the same spawn room for the Combine, but I've typically just spawned rebels in the teleporter room in the hotel since it's the one the red spawn teleporter dumps you in.

More recently I've just been using an area NPC spawner (zippy's global spawner, to be specific) because it's better at varying NPC routes.
Crackaddikt 2023년 6월 13일 오전 8시 03분 
i suggest just placing the npcs yourself and put said npcs in different areas of the map
the forcefields would make a great spot for combine.
CSXT 1776 2025년 3월 15일 오후 1시 15분 
i would use something that you can use on the toolgun :gmod:
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