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Many people have reported problems with wind turbines capping out at 1KW no matter how many you place down. It doesn't seem consistent however. I initially had 2 turbines placed 9 blocks high and 8 blocks apart(the standard optimal configuration) and my Basic Assembler just would not run. With one turbine it output 1KW to the grid and with two it was also 1KW.
Some people suggested you add an additional power generation device like a Solar Panel, but that didn't seem to do the trick for me either. But what did work was ensuring I had a Battery on the grid. Now the turbines output enough to run the thing with some power stalling, but it was the battery that was essential. A Basic Assembler will idle with 1KW, but it can't do anything else, so I suppose the battery on auto charge mode runs on a pretty quick duty cycle of charging for a task and running it, but does so faster than you can easily observe.
++ You don't like the power nerf?
Others had questions about unerfing power. Well you can. It's limited by the wind speed of the planet Omicron. If you change the value there, you can reload your game and the planet will have faster wind. I don't like hydrogen generators because the electrolysis of H2O and recombining it back into H20 for power hurts my conservation of energy sensibilities, so I changed mine from 25 to 45 to only half nerf the turbines.
Edit the following line in your install location: SteamLibrary\steamapps\workshop\content\244850\1898681794\Data\PlanetGeneratorDefinitions.sbc
<MaxWindSpeed>25</MaxWindSpeed>
Previously - and as seen in Splitsie's series' start - a grid with insufficient power to start a consumer (refinery/assembler/O2/H2 gen/etc.) would cycle on and off repeatedly, multiple times a second. It could effectively produce its output without consuming the full required energy input.
On mentioned update, the cycle duration, check order, and likely other aspects have been changed. Now, if a block can't be fully powered, then it will remain in "stand-by" mode (1 kW consumption for most blocks). If there is no battery on-grid, then a wind turbine will also show an output of 1 kW, because no more power is required from it.
I'm using BuildInfo to get a read-out on the possible output levels of given turbines/panels at their locations, without the need for looping power through a battery.