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After using this character for about 30+ hours, I've noticed that she has alot of issues in terms of balancing. There are alot of little things that could be adjusted, but for now, here are the biggest problems I am noticing
1. Her heavies are extremely weak, even struggling to kill characters above 100% damage and needing alot of attempts to do so.
2. That annoying sheathe animation. I seems cool at first, but competitively, this gimps her HARD. I can't count how many times I have been ♥♥♥♥♥♥ by people just because I had to wait for her to finish the animation before doing anything, even parrying/dodging.
3. Her recovery is extremely bad, and this is an understatement. You have NO idea how easy it is to be edge guarded because it's so easy to tell how a player is going to land using her, letting her be absolutely bullied. How can you have someone with a recovery like Kanos but then have something like Zetta be allowed.
4. This is probably optional, but I feel like as a sword user, her normal attacks should have more range. Looking at Clarien as an example, she can reach pretty far, which helps against close range heavy hitters. I don't think her range is terrible, but with a slight buff it might make it easier to actually land air combos before the opponents can recover (Could be a personal skill issue though).
Real quick you gotta know these characters are no longer being updated, Sai is no longer part of the rivals community due to past events and therefore these characters are no longer getting updates, tweaks or any changes
---Zettas recovery---
her recovery alone is bad BUT if you know her tech/jank, its actually really broken lmao and can be used for stalling. Besides, her upspecial feels more combo ender than good recovery type stuff. Kanos and Zetta are 2 completely different chars, Kanos is a heavy-grappler and Zetta is a lightweight combo char. Kanos is slow and like gigachad kinda needs a good recovery for it(distance wise). Zettas upb may not be great but its still pretty good if you know how to use it on ledge effectively(also recovery mix-ups with side b).
---Zettas Strongs(heavys) and normals---
Overall all/vast majority of her moves are amazing. Fast, can be comboed with or into, and most have decent range. Like ftilt or uair, they are able to be used as a combo enders or be used for better edge guarding, uair is able to juggle opponents easily and ftilt is just really good with kb but otherwise slow. Her strongs are *amazing*. Ustrong kills around 80, fstrong can kill at the same time, and dstrong is exceptionally good at catching tech rolls or normal rolls. Zettas unstoppable movement and speed makes her short range on some moves hardly an inconveinence. She doesn't need any buffs. while on the note of sword attacks, the sheathe animation is one of the few things keeping her from being wayy too good. It makes zetta have a real reason to not just throw random stuff out until something hits. If you hit something, the animation is cancellable(as you probably know) and when completed gives zetta a perfect release.
I have probably at the least 500 hours zetta experience if not 800 due to all the time I've spent on rivals but if you have any other questions feel free to join the Zetta Discord Server! Koolnate and I hope to take a look at frame data soon, not sure when exactly.
server invite: https://discord.gg/S67eHVsq
Thanks for the clarification. Basically you're just telling me it's a skill issue. I don't mind though cause I'm not about to argue against a person who has more than 10x the time put into the game as a whole than I do. I guess I have alot of work to do to really master this woman.
Also, the discord invite you gave me is invalid, perhaps send me another one. Or better yet, I'll just send a friend request to you so hit me up anytime.