XCOM 2
CPP Framework
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Silent Noise 18 Nov, 2019 @ 6:08am 
Hate to be the "MORE!!!!!" guy, but also Lucubration's Sniper & Infantry mods would be amazing!
Cato  [developer] 18 Nov, 2019 @ 9:01am 
For now CPP has the features I need from it... but I am open to the idea to adding more content in the future.

To strengthen your request, please can you consult the original mod author first before asking me to integrate it. E.g. 'I love your work, would you mind if the perks ever got integrated into Chimera resource mod [link]'

Then post here:

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Please consider adding Mod X
(Permission requested) / (Permission Given)
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This will save me time, work and potential embarrassment.
Eendee 9 Dec, 2019 @ 3:01am 
@Cato Heresy
Thank you for the mod, I had a blast playing it for the last week.
That being said, I have a question/request: the original LW2 Perks & Classes mod have .ini options to modify the number of timed loot per mission (in XComGameData.ini) and option to disable standard shots for units on fire (in XComLW_SoldierSkills.ini) – is it possible to port those options to your Pack?
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