Stellaris

Stellaris

Real Space - Ships in Scaling
Ship Ranges and Combat computers
It seems like this mod breaks combat computers, and also makes it so basically everything is a close range brawler. Any thoughts?
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Showing 1-3 of 3 comments
I'm also having this problem.
Athen96 31 May @ 1:10pm 
Yeah range on all weapons is bugged so ship combat with range builds is completely useless.
Nikal 9 Jun @ 5:49am 
Funnily, I had this problem while using Better Ship Behaviours (with the Ship in Scaling patch). I did some testing, and thus far I believe it happens because of the Acceleration. As in, the ships gain speed while moving towards the enemy, but can't always break in time once the engagement begins, ultimately drifting into close range.

This is only speculation for now though. It'd be great if others could test the hypothesis.
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Showing 1-3 of 3 comments
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