Dark and Light

Dark and Light

Better Creatures and Tranqs
 This topic has been pinned, so it's probably important
Shadlos  [developer] 29 Nov, 2019 @ 9:01am
Better Creatures Changes/Affected Creatures
#1. Kebo
-Kebo's left click bite is now a proper additive animation, with a faster attack rate and a much cleaner look
-Fixed kebo's swimming and running animations, which shifted the creature in place
-Kebo now runs a little faster, to match the speed of its running animation
-Increased the damage of kebo's right click claw slap from 30 to 45 (bite is still 40)
-Kebo now has an inventory that reduces the weight of mineral resources (stone, mithril, etc) to 45% of their weight, making it effectively the "anky of dark and light" it was always meant to be.
-Kebo now has slight natural armor, taking only 80% of incoming damage without a saddle.

#2. Longhorn
-Buffed left click from 18 to 25 damage
-nerfed right click from 38 to 32 damage
-right click now hits twice, once on headswing and another on slam. Has higher impulse now
-Longhorn inventory now reduces stone and wood to 75% of weight in its inventory
-Longhorn's run speed has been improved to match running animation speed
-Added Left Control (third attack) aesthetic roar/calls

#3. Deathstalker
-Increased Deathstalker bite from 20 to 35
-increased deathstalker pawslam from 40 to 43
-increased Deathstalker third attack (counter-jump) from 40 to 55
-Deathstalker paw slam and counter-strike now slow the target, similar to Bear
-enabled players to use deathstalker's hidden third attack (left control), a great gap-closer attack (DISABLED DUE TO DEV KIT INEPTITUDE)
-made deathstalker slightly faster
-changed Deathstalker's in-game name from "Panther" to "Deathstalker"
-added left control aesthetic roar

#4. Berunda
-Berunda can now bite on land
-Berunda's bite now hits twice.
-Berunda now slightly faster
-Berunda, as a vulture, can now "soar" to regenerate stamina. In other words, it can regenerate stamina when hovering.
-Added color regions to Berunda

#5. Nidhog
-Nerfed banshee spin attack from 55 to 45 damage
-Banshee name now changed to Nidhog for in-game
-Nidhog's left click is now a bite, both on land and when flying.
-Sped up Banshee's take off and landing anims
-Increased stamina cost of spin attack
-Spin attack can no longer be used with insufficient stam
-Added color regions to Nidhog
-Slightly increased nidhog flying sprint speed
-as it is supposed to be an apex flier, the Nidhog can regenerate stamina midair, so long as it is not moving.
-Left control (land only) punch attack, it's the same damage type as a Kebo, mining mineral resources (the DnL guide said nidhogs are facinated by precious metals)
-Nidhog reduces weight of mineral resources in its inventory to 75%
-X key roar, aesthetic.

#6. Cyclops
-Buffed damage from 40 to 55
-Left click is now a club swing that can be done while moving
-CAN NOW ACTUALLY BE RIDDEN WITHOUT FORCETAME
-No longer sets you on fire (what the ♥♥♥♥, snail?!)
-Can be ridden in water
-Right click spin attack damage buffed to 62 and inflicts a slowing debuff (Root motion no longer works in DnL???)
-Club attacks now harvest similar to a metal pick
-reduced cyclops run speed
-Cyclops can now use its boulder attack as tamed
-Reduces the weight of mineral resources and wood in its inventory to 65%

#7. Lavatiger
-Fixed Lavatiger walking animations
-removed eating animation
-Added lavatiger's unused pounce attack (left control) {DISABLED DUE TO DEV KIT INEPTITUDE}
-turned lavatiger's claw slam into an attack that temporarily sets the target aflame
-fixed lavatiger bite
-increased lavatiger runspeed slightly
-Immune to fire attacks
-Decreased Lavatiger walkspeed
-added some slight natural armor to lavatiger due to scales (takes 85% of incoming damage by default now)
-Increased paw slam damage to 55
-Now the "tanky brawler" to Deathstalker being the "Agile attacker"
-Increased Lavatiger swim speed for lava and water (swimming in lava is like its main gimmick after all)
-Added left control roar (aesthetic)

#8. Wyvern
-Wyvern now uses its flying bite on both land and air
-Wyvern now regenerates stamina midair so long as not sprinting.
-Wyvern sprint speed slightly faster

#9. Waterfly
-Changed waterfly damage to same as metal sickle (this removes its effectiveness to gather twine/fibers, but finally allows it to harvest meat while still harvesting some of before, while also letting it be a crop harvester)
-Waterfly now deals absolutely tremendous damage to Muckrippers and Aligar. It is practically guaranteed to oneshot them
-Waterfly is now much faster when skating on the water's surface (especially when sprinting!)
-Waterfly reduces fiber/twine to 20% of its weight in inventory

#10. Muckripper
-Changed In-game name from "Piranha" to "Muckripper"
-Reduced damage from 13 to 5
-now has gang bonus of up to +8, but extremely small amounts of increased resistance and damage per level
-now takes a staggering 25x damage from waterflies.

#11. Alligar
-Made Alligar slightly bigger
-Increased damage from 5 to 15
-now takes a staggering 25x damage from waterflies

#12. Gryphon
-Gryphon land attack changed from a wind blast to a land claw attack that can be done while moving.
-Gryphon left control attack can now be only done on land and hits twice. cannot be done with insufficient stam.
-Gryphon hurt anim removed
-Increased Gryphon left click melee from 36 to 45 (to make it the brawler of the non-legend/dragon fliers and leave travel and agility to Nidhog)
-Gryphon can now walk backwards

#13. Wolf
-Removed Eating Animation
-Removed Hurt Animation
-Slightly increased jump height
-Added an additional hitbox to right click attack
-Added sound to left click bite
-Fixed left click bite attack
-Fixed left control howl ability
-Fixed Wolf gang-boost ability.
-Wolves can now only gang-boost with their own species.

#14. Ice Wolf
-Removed Eating Animation
-Removed Hurt Animation
-Slightly increased jump height
-Added an additional hitbox to right click attack
-Added sound to left click bite
-Fixed left click bite attack
-Fixed left control howl ability
-Fixed Ice Wolf gang-boost ability.
-Ice Wolves can now only gang-boost with their own species.
-Takes 2x damage from fire

#15. Mastodorn
-Slightly Increased Run Speed
-Increased left click damage from 40 to 50
-Increased stomp (right click) damage from 50 to 65
-Mastodorn decreases the weight of ANYTHING in its inventory to 75%
-Added an additional hitbox to left click attack (closer to trunk tip)

#16. Bahamut
-Changed name in-game from "Flarehorn" to "Bahamut"
-Only takes 75% of incoming damage
-Inventory reduces ANYTHING's weight to 35%
-Increased run speed
-increased right click damage to 65
-added left control aesthetic roar.

#17. Centaur Spearman
-Centaur Spearman now have gang bonus (up to +8)
-Centaur Spearman's gang bonus includes nearby Centaur Shieldmen (and both Chief variants)
-Centaur Spearman (+chief) now give 3x the exp on kill
-Rideable
-Damagetype is now the same as a metal spear

#18. Centaur Vanguard
-Centaur Vanguard now have gang bonus (Up to +8)
-Centaur Vanguard's gang bonus includes nearby Centaur Spearman (And both chief variants)
-Rideable
-Centaur Vanguard (+chief) now give 3x exp on kill
-Damagetype is now the same as a metal axe (granting the ability to harvest stone and wood)
-Fixed texture errors on standard Centaur Vanguard (removed color regions, but no longer looks like a mess.). Kept them on Centaur Vanguard Chief in order to make them easier to identify by red color instead of just size alone.
-Natural body armor only makes it take 85% of incoming damage

#19. Bear
-Increased bear right click from 48 to 52 damage
-Left click bite is now the same damagetype as a stone sword. Did this as the in-game lore said bears are omnivores. This lets them get decent twine from trees and grass/flowers from bushes.
-Removed bear hurt and eating anims
-Reduced Bear aggression radius drastically.

#20. Wyvern
-Wyvern now uses its flying bite on both land and air
-Wyvern now regenerates stamina midair so long as not moving.
-Wyvern sprint speed slightly faster

#21. Earth Elemental
-Buffed Hand attack damage from 48 to 90
-buffed roll attack from 50 to 120
-Earth elemental now only take 20% of incoming damage
-Earth elemental cannot swim. Instead they will simply sink
-can now be ridden, but orbit cam is really weird
-attacks are now the same damage as an iron hammer. This allows them to break most manner of structures and harvest various resources
-mineral resources will weigh only 5% when in the inventory of a Earth Elemental
-Earth Elementals will take increased damage from Bahamut, Mastodorn, Kebo, Hammer Weapons, Pickax, and other Earth Elementals. They will also take extra damage from water and ice attacks.
-Drastically reduced Earth Elemental aggression range.
-Earth Elementals are now vastly slower
-cannot take fall damage
-Earth Elemental now has an X key aesthetic roar
-left control is now a rock throw. This costs a ton of stamina, can damage structures from afar, and deals a lot of damage.
-Due to kit glitches caused by the kit's structural failures, it cannot make Earth Elemental cores like default ones. However, it has reduced carry weight from them and can harvest cores from wild golems. (Centaurs from this mod also harvest cores well)

#22. Yeti
-Removed hurt animation
-Increased hitbox for left and right click by adding unused meleesockets
-Smaller Aggro radius
-Projectile damage scales with melee damage

#23. Ice Elemental
-Now Rideable
-Left click damage has been changed from 45 to 52 and can be used while moving, same damagetype as a sword, allowing for magic shard and elemental harvesting
-Right click attacks are heavy attacks with a stamina cost and cannot be done while moving. Deals increased damage to my stone elementals.
-Right click damage increased from 50 to 65
-Left control roar, for aesthetic
-Cannot swim: Sinks
-Naturally armored: only takes 80% of incoming damage
-reduced run speed and rotation
-Takes 2.25x damage from fire and iron hammers
Last edited by Shadlos; 13 Dec, 2019 @ 11:22pm
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Showing 1-1 of 1 comments
DennyMK 22 Sep, 2021 @ 9:49pm 
Thanks for the detailed info. Noticed that #8 & #20 are the same
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