ARK: Survival Evolved

ARK: Survival Evolved

Cidiosaurus
 This topic has been pinned, so it's probably important
ShnookySeuss  [developer] 10 Dec, 2019 @ 8:52pm
Feedback, Criticisms, Suggestions etc.
Hello folks! Welcome to the Cidiosaurus mod!

I love recieving feedback, and I'd like to know some of your ideas for what does or doesn't work with the mod, anything you'd like to see added or removed really. Post all of your comments and/or concerns in this thread!
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Showing 1-10 of 10 comments
Viktor Krummy 11 Dec, 2019 @ 6:19am 
This mod is absolutely fantastic. Really well done on the model and animation wish Wildcard would put as much effort lol Anyway I wanted to suggest that an Aberrant and Extinction versions with spawn containers would be amazing to have as well as. Currently extinction doesn't have red wood spawn container but I can imagine the Cidiosaurus with Extinction colours running around would scare the hell of out anyone :steamhappy:
ShnookySeuss  [developer] 11 Dec, 2019 @ 9:41am 
Originally posted by Viktor Krummy:
This mod is absolutely fantastic. Really well done on the model and animation wish Wildcard would put as much effort lol Anyway I wanted to suggest that an Aberrant and Extinction versions with spawn containers would be amazing to have as well as. Currently extinction doesn't have red wood spawn container but I can imagine the Cidiosaurus with Extinction colours running around would scare the hell of out anyone :steamhappy:
This is an interesting idea. I'm yet to own the Extinction dlc but should I in the near future testing would certainly ensue!
Shadlos 11 Dec, 2019 @ 9:25pm 
Howdy there Shnooky.


So i kinda agree, your mod kinda came out of the blue. Just gave it a runaround and i wanted to give my thoughts.

You've done a phenomenal job on this fictional dinosaur. It took me a bit to figure out why the level of the saddle was 68, then i noticed the pack and gang mechanics.

This creature feels really unique with a really cool mechanic. You've done a great job and i can't wait to see if you have anything else up your sleeves. I do have a few things to point out though.

-The gang bonus radius is too small for the pack size limit. Sometimes they cant get bonuses unless they're clumped up right next to each other. I'd suggest greatly increasing the gang detection radius: 3000 or so should keep a pack (whether AI or player controlled) running together in unison. I'd also recommend making the pack detection radius the same.

-I feel the level is a smidge still too high. 55 feels about right in my opinion.


One suggestion i'd say other than that is the claw attack, while strong, doesn't feel too good when charging the same target over and over. Perhaps make the claw attack hit multiple times? that way you could commit drive-bys on large targets or groups, further increasing its niche role.

Other than that i feel you still did a phenomenal, stellar job. Looking to see further things from you, and if you need another modder talented in creatures to help you out: i'm here to help. Just shoot me a friend request on steam or discord and i'm more than happy to help a fellow modder. :D

EDIT: Also, noticed a glitch. The pack-leader of a group of em can't seem to always make the pack roar noise. At least, from what i experienced.
Last edited by Shadlos; 11 Dec, 2019 @ 9:32pm
ShnookySeuss  [developer] 11 Dec, 2019 @ 10:15pm 
Originally posted by Shadlos:
-The gang bonus radius is too small for the pack size limit. Sometimes they cant get bonuses unless they're clumped up right next to each other. I'd suggest greatly increasing the gang detection radius: 3000 or so should keep a pack (whether AI or player controlled) running together in unison. I'd also recommend making the pack detection radius the same.
This is definitely an interesting point, and based on how "Active" the Cidiosaurus are, being that they make wide turns when catching up to their target, having a larger pack radius would make sense.

Originally posted by Shadlos:
One suggestion i'd say other than that is the claw attack, while strong, doesn't feel too good when charging the same target over and over. Perhaps make the claw attack hit multiple times? that way you could commit drive-bys on large targets or groups, further increasing its niche role.
This has been an extremely difficult balancing point for the mod as you'd imagine. The number one stat the Cidiosaurus has going in its favor is the fact that it's incredibly fast. That said, I want the claw attack to be powerful but not TOO incredibly powerful.

A correction to Cidiosaurus pack radius would greatly enhance the strength of the charge, because consider the following scenario: Your target is being attacked by your pack (AI's, 4 or more) Not only will you most likely have mate boosts active, but your pack mates will increase the damage of your hit (whilst buffing each other's damage). At full speed, a 1000% damage Cidiosaurus with at least 6 members and a mate boost will deal approximately 1000 damage. Your pack will shield you and deal continuous buffed damage while you can get your individual strikes maxed out. I should have made this a mention in my introductory video so that's my fault lol.

Cidiosaurus is built around the group, not the individual. Too much power allocated to a rider only attack will negate the need for group mates at all (or make them a means rather than an end).



Originally posted by Shadlos:
EDIT: Also, noticed a glitch. The pack-leader of a group of em can't seem to always make the pack roar noise. At least, from what i experienced.
Yes lmao. I'm not too sure what's causing it. possibly a faulty sound file? It'll just need some closer inspection.

All in all though very constructive thoughts! I'll absolutely look into some further balancing.
Shadlos 12 Dec, 2019 @ 10:48am 
Ah, i see.

You did an excellent job, so definately group radius being fixed should really help the damage and make it a lot more worthwhile. Best of luck!
ShnookySeuss  [developer] 16 Dec, 2019 @ 1:40pm 
Notice:
For all users playing in online sessions, you MAY experience some visual bugs with the mod. These are completely aesthetic and don't impair the mod's ability to work. The best example of this is the Cidiosaurus's charging attack. When disabled, joined members on the server, ridden or not, will not see the arms return to their default position. The attack HAS been canceled, but there's no indication of this.

If you are having visual bugs as previously mentioned, or anything that DOES in fact mess with the mod's functionality, please post them here.



-ShnookySeuss
Last edited by ShnookySeuss; 16 Dec, 2019 @ 1:41pm
0523 20 Dec, 2019 @ 5:29am 
they are not spawning on ragnorok (i did the destroy wild dino cheat)
Hades_The_Dragon 17 Sep, 2020 @ 4:06pm 
I have zero, and i mean, zero idea of how hard it is to make something this awesome. But as it's noted to have such mobile arms and what not, could it ever have a grab of some sort? Being a hit and run specialist, I could see it dashing through a group and just snatching some unfortunate soul on the fly by without missing a step. I don't exactly know how the drag weights work, but i think that this guy could probably snatch stuff even up to player size.

However. Given where the carried victim would actually be, I feel as if it would be a bit awkward to try and set up the collisions and stuff.
Eisekil 2 Apr, 2021 @ 10:26pm 
Ohae. I just want to ask - can eggs be used as ingredient for kibbles? And if yes - for which one, green blue, etc?



Also, great work with this mod :3
76561199116214071 2 Sep, 2024 @ 11:47am 
Where can you find their nests?
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