Divinity: Original Sin 2

Divinity: Original Sin 2

Summon Rework Core
 This topic has been pinned, so it's probably important
Cheshirecrow  [developer] 1 Dec, 2019 @ 5:26pm
Ideas, new things you want
I'm listening.
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Showing 1-6 of 6 comments
Not-So-Friendly 15 Dec, 2019 @ 10:43am 
Compatibility mod for Divine War would be perfect.
A creature in the boss mod used an ultimate infusion. I don't know if you can get it or not so far, but how about being able to craft the combined infusions by sticking two infusion skill books together? And making the ultimate one obtainable through crafting with the two combined ones and a source orb?
Mia Nava 18 Mar, 2020 @ 8:06pm 
Would it be possible to have a "scale reduction" for incarnate champions? I love your mod, but I pair it with another to give me 3 permanent summons (and lone wolf to solo the game), problem is, those 3 guys are freaking massive and make it hard to click stuff.

Just dropping them down to half size would probably be good, If you feel like fine tuning, maybe make it so they are the same height as a human (before horns)?

Thanks!
SheTheTDE 29 Mar, 2020 @ 3:42pm 
I was hoping these mods would alow me to become an overpowered one woman army by gradually colecting up enough summon spells to fill my hotbar. Possible to make an addon for the mod to this effect?
kmcsjr 30 Dec, 2020 @ 10:41am 
Could you make these skills available in fort joy, so we can have the mod and enjoy original skins?
Alex 27 Aug, 2022 @ 12:17pm 
@Cheshirecrow Integrate the mod "Ice Incarnate". You summon a incarnate on ice its just a water incarnate, and will slip and fall, the source spell for ice incarnate is just a souped up water incarnate. Mod makes them distinct things.

I'd also really appreciate a patch to revise it to work with Vanilla+. Well not so much work as get the tweaks and numbers of it with all the features of this.
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Showing 1-6 of 6 comments
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