XCOM 2
Raider Faction: Global Occult Coalition
Epsilon-11 13 Nov, 2024 @ 6:10am
How do I make them appear as allies?
Hi I was wondering if I could make them appear as allies just like in the resistance incursion mod? I'm using raider relations and somehow it gave me a mission to destroy their HQ despite being their allies so I was wondering how or what part in the sitrep ini files do I need to change?
< >
Showing 1-6 of 6 comments
EvilBob22 13 Nov, 2024 @ 8:43am 
That's base functionality of the Raider Relations mod. The mission to destroy the base always stays there, just don't actually do it. Or, do it if you want, but that will immediately put them in the highest hostility category.
Epsilon-11 13 Nov, 2024 @ 9:53am 
Originally posted by EvilBob22:
That's base functionality of the Raider Relations mod. The mission to destroy the base always stays there, just don't actually do it. Or, do it if you want, but that will immediately put them in the highest hostility category.
I don't want to do it but I can't ignore it since it's turned into some kind of priority mission now
EvilBob22 13 Nov, 2024 @ 10:59am 
Priority or not, you still shouldn't be forced to do it. Unless you did the covert action to attack their HQ, then it might force you, I'm not sure.
Epsilon-11 13 Nov, 2024 @ 2:52pm 
Originally posted by EvilBob22:
Priority or not, you still shouldn't be forced to do it. Unless you did the covert action to attack their HQ, then it might force you, I'm not sure.
I did a covert action but it was for the bandit HQ it probably bugged out.
Epsilon-11 13 Nov, 2024 @ 3:09pm 
Well I reloaded the save and now it correctly uses the bandit sitrep since it was bandit's HQ after all. Anyways, all I want is to know how to change a few things in the mod for my personal use is all.
EvilBob22 13 Nov, 2024 @ 3:34pm 
Nice. Makes sense to do tweaks, that the whole point of mods in general.
< >
Showing 1-6 of 6 comments
Per page: 1530 50