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If you want to change it, find the dont_pick table in actionqueuer.lua, and add/remove prefab names as you wish.
Does it match this?
https://drive.google.com/file/d/182zZGHjx1mYvs3YayhFV6LLqztkM2ww6/view?usp=sharing
(ROG)
What I am trying to do is plant grass saplings in bulk, steps that I take are:
1. Select a bulk of saplings with a single left click and hover it to the starting point on the ground (it changes to its deploy able color/form)
2. Holding shift + right click to create a bounding box (which appears normally) and release it
What happens is my character starts dropping the sapling neatly on the ground instead of planting it :D
Am I doing something wrong or ? (Other functionalities of this mod are working fine)
Any help would be appreciated, thank you once again!
You can check if you're having the same issue: Have a grass tuft on you or somewhere near, and issue this command in the console:
* I've had another look at this - perhaps if this is your issue, can you find and share the file actions.lua? If the deployable component is missing again, and you can still deploy individually without actionqueue, I'd love to know how your game determines an object is deployable.
I ran the command you shared me above, it gave a table id, tried the same command with dug_berrybush, that gave an id as well.
I think I found the correct action.lua to share, since I am playing the base game, I am sharing you the one present at data->scripts location. Now I have alot of mods installed. So, idk if that effects the current action.lua or how it works, is it based on save slot or something. Coz I mentioned I tried with a new game both RoG and base game, with just this mod enabled and that didnt work either, if you want, I can share that action.lua as well.
https://drive.google.com/file/d/16_izlj0JlF2MnBwN_xPbKu9LOfz2zWfh/view?usp=sharing
I'm thinking... Do you have keybinds changed from the defaults? (Force attack -> control, Force inspect -> Alt)