Wildermyth

Wildermyth

Expanded Humans: Traits
Smoker  [developer] 23 Jun, 2021 @ 12:17pm
SUGGESTIONS AND FEEDBACK
Please leave your suggestions and feedback here, I'm very interested to hear them.
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Master Basher 27 Jun, 2021 @ 11:33am 
Going to leave this as a (reworded) personal quote, on a mod guide I wrote. Since from personal experience, I found it a bit annoying, how it's not a reflective/custom modular feature, in base/vanilla game...

That said, in context/mind on how your mod gave slight 'edges' to more modular/changable characters, in adjustable hooks...


"Though (to a tweaking degree), it makes it worth changing hooks a notch better (contrast to vanilla), and provides variety to vanilla character gen on additional traits. It does not fix the vanilla issue on character gen being 'set' on initial stat bonuses (once rolled), being tied to pre-generated hooks in the history/origin section. Now, if that was fixed to enable 'custom' pre-set history (either by update, or mod.) Then that would be the greatest blurb update (or mod.)"
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