Arma 3
Arma 3 Apex: Old Man (Beta)
 This topic has been pinned, so it's probably important
Arma 3  [developer] 17 Dec, 2019 @ 5:48am
General Feedback
Please use this discussion to share your general feedback to the Old Man scenario. We also have a separate discussion for (plot) spoilers and one for concrete issues. If you prefer to post on the Bohemia forums, this thread[forums.bohemia.net] is ready for your comments. Thanks!
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Showing 1-15 of 109 comments
Frautcres 17 Dec, 2019 @ 8:23am 
It's a pleasant surprise to see new content from the devs, but an even bigger surprise to see it for free.
Great work.
Rookie 17 Dec, 2019 @ 8:31am 
@Fractures I agree
odds 17 Dec, 2019 @ 11:30am 
Yeah, this came out of no where! Very nice :-)
M4rtell0 17 Dec, 2019 @ 12:09pm 
Already played 1,5 hours of it. The idea is interesting, fast travel, economic system or even reputation and the whole quest system are very good. I must admit that I was having problems with optimalization at the beginning but the FPS went higher throughout playtime.

This scenario is definitely worth trying.
One last thing - I really recommend reading scenario briefing before jumping into the game.
michaelrgnipon 17 Dec, 2019 @ 1:09pm 
I really like this kind of scenario/mission. The freedom and the inmersion are so good. But why they shoot me in the checkpoint near the brigde? How I can check my reputation or there are some checkpoint were they just kill anybody?
Last edited by michaelrgnipon; 17 Dec, 2019 @ 1:09pm
AugCph 17 Dec, 2019 @ 1:13pm 
More saving points, i just lost 4 hours of gameplay because the game didnt save
zozo  [developer] 17 Dec, 2019 @ 1:25pm 
Originally posted by AugCph:
More saving points, i just lost 4 hours of gameplay because the game didnt save


Originally posted by michaelrgnipon:
I really like this kind of scenario/mission. The freedom and the inmersion are so good. But why they shoot me in the checkpoint near the brigde? How I can check my reputation or there are some checkpoint were they just kill anybody?
Sorry about that, there still might be an issues.When the "reputation" goes bad, it should be noticable by the radio enemy chatter and in the map by the red overlay. Basically we wanted to omit the meta elements as much as possible. But this might be still the theme to discuss.
zozo  [developer] 17 Dec, 2019 @ 1:27pm 
Originally posted by AugCph:
More saving points, i just lost 4 hours of gameplay because the game didnt save
Hmm, sorry. Have you also tried to save using the sleeping bag feature?
sgt_pepper 17 Dec, 2019 @ 2:50pm 
I played for two hours and so far it's a nice mission! But I'd also say that the game should auto save more often (after every finished task?). I delivered the medicine and it did not save and now I have to repeat the same task again...
The constant gun fights near you happen a bit too frequently I'd say.
Otherwise it's really fun to play.
Erik Fehrenic 17 Dec, 2019 @ 2:59pm 
Great fun so far, was very confused to see the ai ask questions before shooting :D Also, having a (as far as I can tell) persistent mission with no fps below 25 on a mid range pc like mine makes me wonder how many goats you sacrificed to achieve this.
Soulless 17 Dec, 2019 @ 3:49pm 
Please make this compatible with coop. If you guys can make that happen and make it compatible with mods, I'll happily pay $10+ for it.
mitch 17 Dec, 2019 @ 6:28pm 
More saves, Better vendor items, And for the love of god i cannot figure out how to hire insurgents Im tired of getting destroyed by 25 Gendarmerie and having no one to cover me.
Crow 17 Dec, 2019 @ 7:19pm 
Really great, though this would be a lot more fun as a co-op game mode as well. I like the saving system and the caches (Nothing better than finding an M14 w/ suppressor 1hr into the game!) Would love to see this as a legitimate DLC scenario, with maybe some support for modding teams to put their own spin on it (modded weapons, vehicles, added side missions etc.)
stburr91 17 Dec, 2019 @ 8:32pm 
Only getting around a few km per tank of fuel is excessively low isn't it?
Altrix 18 Dec, 2019 @ 12:39am 
It's been great almost overall thus far after about 2-3 hours of gameplay. I would love some extra spawn distance however, since it seems things spawn only at 300-400 meters, thus not really providing any long range sniper action. Everything else has been almost GTA-like while also providing greater gameplay immersion and a good challenge.

If there's anything to really criticize, then you could still use better sound design. The music, some of the weapon sounds (especially suppressed) and the voice actors aren't really that great at generating an immersive atmosphere. The music is still mostly made with some really cheap sounding sound effects and I don't think even the sound quality itself is anything to write home about as it sounds like 96kbit MP3 or something. I do know most of it is vanilla music and from the older games, but please. The voice actors really don't seem to know what they're doing either, which I guess is to be expected from amateurs.
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