Transport Fever 2
Better roads
The purple patches - screenshot example
To show you what's meant:
i.imgur.com/5eUjDGE.jpg
Τελευταία επεξεργασία από GordonDry; 3 Μαϊ 2023, 2:29
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It could™ be that it's not your mod's fault ...

But fact is that it magically appeared with adding your mod.

Investigating...
I compared the mod with other mods that have anything to do with roads, I checked if they touch the same files.
They don't.

btw this is how it looks like in 1970:
i.imgur.com/WlbYc97.jpg
Τελευταία επεξεργασία από GordonDry; 3 Μαϊ 2023, 2:30
Sparky66  [δημιουργός] 21 Δεκ 2019, 11:40 
Okay, I've no idea whats causing that but it shouldn't be my mod, it's not like that for me. Sure nothing is conflicting?
I removed it and replaced it with the previously used "Alternate road textures" and "Modern small road pavements & sliproad lining" again and it's okay.

So the older single mods were okay, the new merged mod is not.

I use an Nvidia card on Windows if that helps.
Sparky66  [δημιουργός] 21 Δεκ 2019, 12:40 
weirdly its essentially the same files. Can you try removing and redownloading this one? Then starting a new fresh map with only this enabled
It seems that with patch 27594 the issue is gone.
I have to check.
Sparky66  [δημιουργός] 23 Δεκ 2019, 9:05 
ah, the issue might have been that I updated the mod for the latest game version but you didn't, since the latest patch changed some files extensions from .tga to .dds
So, this is fixed.

But I second the opinion of klaureji that the sidewalks are too bright.
Sparky66  [δημιουργός] 24 Δεκ 2019, 1:21 
I can tone it down a little, but honestly it's very close in colour to the pavements outside my house, being light stone slabs. There's a huge variety of different shades of concrete or stone available IRL.
Fact is, the game has a static light setting, alway full sun's photon impact - this makes the light pavement "over-realistic" if you got me.

Like the lightest day of the year. Also the longest and the hottest.

Everybody needs sunglasses that day.
Τελευταία επεξεργασία από GordonDry; 24 Δεκ 2019, 9:10
Sparky66  [δημιουργός] 24 Δεκ 2019, 11:32 
Yeah, it's a pain when editing textures as they always appear far brighter and more washed out when in game. I've toned the pavements down for you so they appear more grey.
I just seems that it still creates issues, like this:
i.imgur.com/Etf0zFB.jpg

This is because many mods rely on the stock textures, and when those are overwritten it affects the other mods.
Τελευταία επεξεργασία από GordonDry; 3 Μαϊ 2023, 2:30
Hmm, there are still duplicate textures, like
Sparky66_better_roads_2\res\textures\streets\country_old_small_lane_albedo.dds
Sparky66_better_roads_2\res\textures\streets\country_old_small_lane_albedo.tga

Sparky66_better_roads_2\res\models\material\street\country_old_small_lane.mtl points to the .tga which got the newer timestamp.

So which one?
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