Slay the Spire

Slay the Spire

Gensokyo
Darkglade  [developer] 22 Dec, 2019 @ 9:42am
Bugs
Tell me about any pests here so I can go yell at Raz about them quash them.

If you cannot pinpoint the exact cause of the bug please also post the list of mods you were using at the time.
Last edited by Darkglade; 13 Jun, 2020 @ 9:00am
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Showing 1-15 of 102 comments
Phazon 22 Dec, 2019 @ 9:38pm 
Hello! I am having trouble getting the mod to start. When I begin a new Standard run, I am automatically in Exordium without the option of going to Gensokyo. I have restarted the game and Steam, and the only mods I have subscribed to at the moment are the ones explicitly needed for this mod to work (the four pre-requisites and this mod). I am uncertain whether I have made an error in set-up, or whether the mod is being picky for me.
Darkglade  [developer] 22 Dec, 2019 @ 10:20pm 
Are you sure you are playing with mods active? After subscribing to the mods you want, clicking Play on Slay the Spire in your Steam library should open a small window with the options "Play" and "Play with Mods". Clicking "Play with Mods" should take you to another window where you need to turn on the specific mods you want to play with.
Phazon 22 Dec, 2019 @ 11:21pm 
Ah, no I was not playing with them turned on. Thank you!
󠁳⁧⁧n3r0t. 23 Dec, 2019 @ 1:55pm 
when you trigger the Celestial's Flawless Clothing relic during Cirno fight, the avatar of Death spawn behind a fairy.
screen here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1944811540

Darkglade  [developer] 23 Dec, 2019 @ 2:55pm 
Thanks for the notice! This will be fixed in the next update.
gityou 17 Jan, 2020 @ 4:24pm 
I find bug.
Playing Marisa, In Patchouli battle playing "Crescent Moon Slash" made the game stucked.
https://steamhost.cn/steamcommunity_com/profiles/76561198284191871/screenshots
Darkglade  [developer] 17 Jan, 2020 @ 7:26pm 
Good find! This should be fixed in the latest version that I just released.
imago 18 Jan, 2020 @ 9:42am 
Game crashed at the end of Yukari fight, and then crashes again at startup each time I try to load that save.

17:37:45.509 INFO dungeons.AbstractDungeon> Generated the following dungeon map: 17:37:45.511 INFO dungeons.AbstractDungeon> / \ \ 14 R R R / \ |/ | 13 E M M ? \ | / \| 12 ? M M $ | | \ | 11 M $ M R | | \ \| 10 M E R ? / / / / | 9 R ? M R E |/ \ | | 8 T T T T | \ | \| 7 R M ? M \ \ / / | 6 M $ M M |/ | / | 5 R E M ? | \ \ / / | 4 ? M ? M M |/ / / / 3 ? M M ? / |/ | \ 2 ? M M ? |/ | \ / 1 M ? ? |/ | 0 M M 17:37:45.511 INFO dungeons.AbstractDungeon> Game Seed: -9214607112968925623 17:37:45.515 INFO dungeons.AbstractDungeon> Map generation time: 23ms 17:37:45.520 INFO audio.MainMusic> NO SUCH MAIN BGM (playing level_1 instead): Gensokyo:Gensokyo 17:37:45.525 INFO ActLikeIt> Starting custom music for act: Gensokyo:Gensokyo 17:37:45.544 ERROR basemod.BaseMod> Failed to instantiate act Gensokyo:Gensokyo java.lang.reflect.InvocationTargetException at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:62) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45) at java.lang.reflect.Constructor.newInstance(Constructor.java:423) at actlikeit.dungeons.CustomDungeon.fromSaveFile(CustomDungeon.java:187) at actlikeit.patches.GetDungeonPatches$getDungeonThroughSavefile.Postfix(GetDungeonPatches.java:40) at com.megacrit.cardcrawl.core.CardCrawlGame.getDungeon(CardCrawlGame.java:1410) at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:863) at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:427) at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225) at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) Caused by: java.lang.IndexOutOfBoundsException: Index: 7, Size: 7 at java.util.ArrayList.rangeCheck(ArrayList.java:653) at java.util.ArrayList.get(ArrayList.java:429) at com.megacrit.cardcrawl.dungeons.AbstractDungeon.populatePathTaken(AbstractDungeon.java:559) at actlikeit.dungeons.CustomDungeon.<init>(CustomDungeon.java:130) at Gensokyo.dungeon.Gensokyo.<init>(Gensokyo.java:50) ... 11 more17:37:45.557 INFO core.CardCrawlGame> Exception occurred in CardCrawlGame render method! 17:37:45.558 ERROR core.CardCrawlGame> Exception caught java.lang.NullPointerException: null at com.megacrit.cardcrawl.dungeons.AbstractDungeon.render(AbstractDungeon.java:2658) ~[?:?] at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:446) [?:?] at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225) [?:?] at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) [desktop-1.0.jar:?] Exception in thread "LWJGL Application" java.lang.IllegalStateException: SpriteBatch.end must be called before begin. at com.badlogic.gdx.graphics.g2d.SpriteBatch.begin(SpriteBatch.java:167) at vexMod.patches.RenderOrderPatches$RenderOrderPatch.Postfix(RenderOrderPatches.java:25) at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:500) at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225) at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
Darkglade  [developer] 18 Jan, 2020 @ 10:36am 
Hmm, that looks weird. Could you send me the full list of mods you used on that playthrough so I can try to replicate the error?

In addition, any information about what you did before the crash would be helpful as well.
Last edited by Darkglade; 18 Jan, 2020 @ 10:40am
imago 18 Jan, 2020 @ 11:09am 
I was using a lot of mods: BaseMod, StSLib, Act Like it!, Gensokyo, Aspiration, Colored Map, Colored Powertips, Friendly Minions, GifTheSpireLib, Highlight Path, Halation, Minty Spire, Quarter Circle Forward PUNCH!, Shop Mod, Astrologer, The Wild Card, Yuri Mod, vexMod, Small Relic Pack, Hubris, KinomotoSakuraMod, Replay the Spire, Stuff the Spire, Prisma Mod, Jedi Mod, Lobotomy, Marisa, Infinite Spire, The Bug Knight, Kiyohime, Reimu, Slumbering Mod, and The Animator. I was playing as Illya from the Prisma Mod with a poison-based deck (with cards from the Lobotomy and Reimu mods), and relics (from what I can remember) from Prisma Mod, Lobotomy, and maybe one or two other mods. I had just defeated Yukari with poison damage, with help from the Doppelganger urban legend and a Reimu mod card that doubles non-attack damage. But then subsequent attempts to load the game crashed on startup, so as far as I can tell I don't think that my decisions in that battle could be the cause of the crash. It's possible that something from one of these other mods influenced the error, but I didn't see any of them besides Gensokyo and its required mods referenced in the portion of the dump where the crash occurred (vexMod is mentioned at the very end, but the crash seems to have happened earlier, and on testing it looks like the crash occurs even with vexMod disabled).
Last edited by imago; 18 Jan, 2020 @ 11:51am
blight 21 Jan, 2020 @ 1:27pm 
I don't know if it actually is a bug, but there's no touhou music at shops.
丧病小火柴 23 Jan, 2020 @ 4:42am 
进不去闪退怎么办
imago 28 Jan, 2020 @ 10:03pm 
The Celestial's Flawless Clothing relic seems to cause the game to get stuck (death doesn't kill you, Komachi spawns, but HP bar disappears and all cards and buttons become unresponsive) when it triggers during a fight in the Victory room (the final room after beating the boss at the end of Act 3). At least, I'm assuming that's the cause; it worked just fine in other roms. Ended up happening to me during the Lobotomy mod, which adds a final chain of optional battles during that Victory room.
Darkglade  [developer] 30 Jan, 2020 @ 3:34pm 
It seems to work fine for me? I triggered Komachi's spawn in multiple of the Core Suppression fights but I never got the issue you were having.
imago 30 Jan, 2020 @ 6:58pm 
Originally posted by Darkglade:
It seems to work fine for me? I triggered Komachi's spawn in multiple of the Core Suppression fights but I never got the issue you were having.

Must be some kind of other interaction, then. I'll let you know if I come across something like it again.
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