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Basically you are overspending. You need to downgrade some of the policies, as your % of income per month is less the -100%.
If you go to for example a miner/technician, you can see how much they produce. Click on the pop, then hover over "produces" and you will see % modifiers that affect them.
you start with 100% base game value, then you add on traits and stuff,
so lets say you have no traits
You start with 100%.
Then you tack on all the policies that cost % of your income (lets focus on energy credits)
If you have a bunch of the policies activated to high levels, you will basically bleed your economy so bad, that you will have a -100% value. At which point you make nothing.
(and, due to the way the game works, you will literally see nothing on mining stations, or when you hover over your pop's "produces".)
The policies do not cost base numbers. they sap at your overall budget economy-wide.
So you have to be very careful with what you can afford.
Hopefully this helped and brought a bit of insight as to what is happening.
Drop some of the policies to lower levels, and then check your %'s by checking a pop for that resource to see what your overall % is, and how much you have left to spend on other policies etc.
EDIT: Same for setting Trade Quality too low.
EDIT2: And Mercantile Trade.
It will tone down alot of the resolution breaches, as well as tone down costs of policies to better numbers.