安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
If I may add my opinion about this. I'm 100% on board with the oil wells, oil wells and coal and iron are candidates that can make the map really feel overcrowded, and it's not easy to balance this without making things too easy or to cheap to achieve, but senseless definitly needs some fine tuning from 1900 onwards, really like the idea with the 2 lvl oil well.
I think slaughterhouse and forrests are fine as they are, if the slaughterhouse would get nerfed it would not sum up nicely with the livestock farms and I have no porblem with a slaughterhouse fully supporting a food processing plant, I also like that it has another feel to the food chain compared too grain and milk.
Regarding forrests, my fear is that, giving them to much production would simplify the supply of sawmills too much because you would only need one forrest for one sawmill and personally I wouldn't like that.