Transport Fever 2

Transport Fever 2

Yeol's Senseless Industries
New chain suggestion: Precious metals to jewelry to commercial goods
Just a thought I had. For gameplay reasons it might fit best in the 1900 era, so you don't have it right at the start of the game. I was thinking kind of gold rush as an event, but also other precious metals like silver, maybe gems. If there's any way to differentiate cargo prices and production levels of different industries, it would be cool to produce a low amount (so rail transport doesn't really make any sense), but have it be very valuable. Not sure how that could transition into normal commercial goods though (price-wise).

Again, just a wild thought. Let me know what you think.
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Yeol  [vývojář] 21. led. 2020 v 12.59 
Thank you for your suggestion, and there are different aspect in your idea.

- For the moment I believe that the current cargo tree is quite complete in the sense that adding another branch is not really adding to the game play. But I say this before I even has the chance to play a game beyond 1900. So first I will play Senseless myself, and then I have a better idea about how complete and balanced it all is.

- Adding events is something I really like to add to the game. Event to get things focused. Incentives to work towards. Gold rush, or any other event would be nice to have sometimes. And best have it very diverse and unique. So, the event idea is really something I would like to realise.

- In TpF there is no such thing as "a price" or a "value" of the transported cargo (I believe). Introducing "valuable" transports would be a technical challenge, I believe. But when we limit it to a roleplaying aspect, then of course it's possible. Creating special vehicles to transport only small valuable items like money, precious stones or metals, or the king's favorite, silk handkerchief with initials of his ancescers braided with golden string.
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