Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
- For the moment I believe that the current cargo tree is quite complete in the sense that adding another branch is not really adding to the game play. But I say this before I even has the chance to play a game beyond 1900. So first I will play Senseless myself, and then I have a better idea about how complete and balanced it all is.
- Adding events is something I really like to add to the game. Event to get things focused. Incentives to work towards. Gold rush, or any other event would be nice to have sometimes. And best have it very diverse and unique. So, the event idea is really something I would like to realise.
- In TpF there is no such thing as "a price" or a "value" of the transported cargo (I believe). Introducing "valuable" transports would be a technical challenge, I believe. But when we limit it to a roleplaying aspect, then of course it's possible. Creating special vehicles to transport only small valuable items like money, precious stones or metals, or the king's favorite, silk handkerchief with initials of his ancescers braided with golden string.