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I had actually decided to do exactly that like an hour or two ago while working on some tweaks to his clothing design, and just turn Birdy into a companion (although I will miss wearing her on his head). So my next update, whenever that will be, should have his hat and a major edit to Birdy :D
Add in weapons:
-stelth katana
-daggers
-darts (throwable not the lame expensive ones)
-boars tusk
-boars blood(healing)
What I have in mind for guns would function a lot like the blow darts currently do. It'll be hard to make and hard to keep up ammunition for. It's not a weapon of convenience, it is a weapon of luxury.
The thing about Devon is that he's all about specializing. He put all of his effort into learning how to use guns and because of this he really kind of sucks with most other things. Similarly, he put all of his effort into running, hiding and dodging and never built up any ability to take a hit, or even things like how to read above a 1st grade level. He's a min-maxer. I could give him other weapons, but in-character there's no reason why he would have them in the first place.
The boar will probably not have any drops (besides maybe nightmare fuel or similar items because it seems like an appropriately intangible/non-real thing) because it's just a hallucination for Devon. I'm hoping to make it an enemy unique to him and primarily just a threat to stability, often just being hinted at in the distance or darkness when sanity is high.
If birdy can attak or give us item on a ground, that will be great too !
Devon actually has no idea how to use a bow! He's only good with guns and okay with knives and that's about it. I may look into making a craftable gun item, but it will probably take a while to get to because it will require new animations!
My long-term goal is to make Birdy into a companion, rather than and item, with the ability to fetch random items.
One is sufficient and enough!