Wildermyth

Wildermyth

Legendary Weapons
GRAPHICS WORK
PLANS FOR THIS MOD:

Skeletons - While the Skeleton Keys are done (for now) I feel that the Skeletons need buffing and possibly variants - they are very, very weak if you are using Smoker's Morale mod.
Mirror quest - done. We have replaced Thrixl Ghosts with Kyoren Spirits.
Earth Lords - done (sorta) but I'd love to have variants of the Earth Knights. I've gone and changed their footprints, increasing their sizes by double.
Rootflower - not done, unsure how to proceed.
Last edited by Robur Velvetclaw; 28 Apr, 2022 @ 7:01pm
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Showing 1-4 of 4 comments
Robur Velvetclaw 14 Apr, 2022 @ 11:04pm 
LATEST updates (cf Velvetclaw's Mods & Fixes Pack):

- Mirror Shield quest received several updates. Mirror Shield got a facelift; similarly the new Kyoren Spirits are EPIC.
- Skull Lantern got a facelift and is now in like with Wildermyth's vanilla art style.
davea  [developer] 15 Apr, 2022 @ 8:56am 
That is great! Thanks for taking this up.
Robur Velvetclaw 28 Apr, 2022 @ 7:21am 
Fixed the Earth Knights and Earth Lords. They look more impressive now although I admit, whoever made their renders did a pretty good job with the concept but was crap with colouring.
I have the following plans:

- build more of my own.
- change the Earth Lord Mace.
Robur Velvetclaw 13 Jan, 2023 @ 9:35pm 
I'm back and I've created more stuff:
Earth Lord Mace now has 3 versions. I reworked the graphics somewhat, using your last version to develop a weak tier 1 version, and a pretty STRONK-looking tier 3 version that ought to scare the crap out of most people.
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