Wildermyth

Wildermyth

Expanded Humans: Themes
Smoker  [developer] 23 Jun, 2021 @ 1:57pm
BUGS AND ERRORS
Please leave your bugs report or misspells here so none get buried and i can fix them all.
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Showing 1-15 of 71 comments
Deso 24 Jun, 2021 @ 4:17pm 
Guardian + Stormtouched is odd.
It works but the counterattack is quite weak.

I think wolf bite is using ranged accuracy.
Last edited by Deso; 24 Jun, 2021 @ 4:18pm
Smoker  [developer] 25 Jun, 2021 @ 1:16am 
Wolf Bite uses melee accuracy. I will check the damage of StormTouched, thx.
Deso 26 Jun, 2021 @ 12:10pm 
Is Spell Touched Left arm supposed to generate a shield? (I had a dual wield crossbow before that)
Last edited by Deso; 26 Jun, 2021 @ 12:31pm
Smoker  [developer] 26 Jun, 2021 @ 12:22pm 
Yes sorry, Spelltouched form has a weapon and a shield of his own, you are using Exp Grab i gess so you didnt expect to lose the weapon, i could change it. I made Shadow and Spelltouched forms like the Gem form, that has weapons of their own.
Deso 26 Jun, 2021 @ 12:31pm 
I'm not using a grab mod.
Smoker  [developer] 26 Jun, 2021 @ 12:34pm 
Well then yes spelltouched arm has a shield incorporated. You had lose the dualwield anyway without Exp Grab when arm transformed.
Smoker  [developer] 26 Jun, 2021 @ 12:37pm 
i asked the Devs to make a cart or some carriage so you dont lose the items when you get transformed-maimed, but no luck for now.
Smoker  [developer] 27 Jun, 2021 @ 2:11am 
I will update stormtouched, Devs have updated it.
Deso 30 Jun, 2021 @ 12:15pm 
I'm not sure this is a bug, I got the drauven wings event - and end up with a lizard tail.
Last edited by Deso; 30 Jun, 2021 @ 12:16pm
Wheremi 1 Jul, 2021 @ 11:49pm 
Not sure if a bug, but while using the mod I have noticed that swapping weapons costs an action, I don't see this anywhere in the notes as a feature, but I can confirm after turning off and on mods that its only present when this mod is running.
Smoker  [developer] 2 Jul, 2021 @ 2:01am 
Deso - Yes the drauven event will give you Drauven transformation insteaf of the wings, i should mod the event but didnt have time for it.

Wheremi - You are right and i dont really have to do it, its because attacks cost one action instead of ending the turn. I will remove that in this mod, i will leave it a free action.
Smoker  [developer] 3 Jul, 2021 @ 4:09am 
Originally posted by Deso:
Guardian + Stormtouched is odd.
It works but the counterattack is quite weak.

I think wolf bite is using ranged accuracy.

Stormtouched has only ranged attacks, when using guardian without any melee attack the game uses a basic strike that does little damage. This is vanilla behavior as well but i will change it (or storm warriors are very bad). Thx for the feedback.
TinyTooth 4 Jul, 2021 @ 6:53am 
I like your series of mods very much, so I reported these two problems after doing some simple tests.

The first problem, the transformed head retains the character's facial features and hair, making everything look weird. . .
At first I thought it was a problem caused by the hairstyle mod, but when I re-tested with the prepared vanilla backup, I found that the same problem still exists.

This problem appears in bears and bulls (currently what I have observed). And I found that the bear in the new game did not have such a problem, it was the bear in the old game that had the problem. I don't know if the same situation exists for bull.

The second problem is that some characters have lost their necks. I don't know how this happened, it seems to have something to do with the skin, because they all lost their necks after their skin changes.

For the first problem, I was thinking, whether you can add a head customization option in this mod, so that we can manually remove the head and facial features. That is to provide an option without any image in the custom options of head and face. In this way, this visual error can be avoided without additional changes.

Thank you for your great work~
Smoker  [developer] 4 Jul, 2021 @ 7:18am 
You may have some mod interaction problems, none of this issues appears testing the mod. Heads replace the head slot, so any face disapear, that is, if they use the face slot.
TinyTooth 4 Jul, 2021 @ 7:27am 
New characters will not be affected, only the old characters will have this problem. I only used a series of your mods when testing, and used vanilla files to test. The problem will only appear in the legendary hero (old character) and not in the new character. When new characters get the head transform, they will not leave their heads and faces. I don't know if it is a problem caused by the layer judgment order.
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