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1) Added many factions to their correct faction group (Rhodos, Cimmerian Secessionists, nomadic minor factions like Aorsoi, etc)
2) Removed the Aspis Companion change
Empire Divided changes and fixes
1) Fixed the missing belts bug of the units: Praetorian Guard, Evocati Cohort, Jovianii, Herculianii
2) Corrected the sword weapon of auxiliary lanciarii and gallic lanciarii
3) Corrected the helmets of the units: Armoured archers, Auxiliary Cretan Archers, Auxiliary Peltasts, Auxiliary Swordsmen
4) Fixed the incorrectly placed and glitched Auxiliary Swordsmen shield patterns
5) Corrected the voice of Alae Horse Skirmishers from eastern to roman (the unit is recruited in Italia)
6) Finally fixed the changing and boring shield pattern of Aurelian. He now uses only one shield pattern (the most fitting one)
7) Removed the excessive hyper-elite armour parts of Auxiliary Scutarii Cavalry
8) Corrected the roster of Egypt, Galatia, Lydia, Numidia: they couldn't recruit auxiliary units
9) Corrected the officers of the units: Auxiliary Armoured Pikemen, Cretan Archers, Peltasts, Rhodian Slingers
1) Rorarii added for Rome in custom battles (GC)
2) Corrected a few minor problems with the last update (armoured archers helmets, aux swordsmen helmets,...)
3) Unlocked the bugged helmets of Evocati Cohort
4) Added many auxiliary units for Aurelian's faction in custom battles for testing
5) Citizen cavalry, Skirmisher cavalry and artillery of Sparta now have spartan bodies and faces. Unfortunately I couldn't change the officers yet (the unit_variants table was used, creating new unit may help with officers)
1) Fixed by hand 1.414 entries of recruitment inconsistencies in ED (example: Vigiles recruitment swapped with the Roman Levies recruitment)
2) Fixed the wrong icon/flag of Armenian civil war faction (GC)
3) Fixed the sassanid level 1 and 2 infantry barracks garrison (ED)
4) Fixed Noreia region producing Eastern Rebels instead of Celtic Rebels (IA)
5) Fixed Iceni faction and Egyptian civil war factions not being immune to snow and desert attrition respectively (IA)
6) Added a temporary solution to aqueducts for the IA campaign (some values were taken from the Boicote's mod for testing purposes for the unique IA cities that are not in GC. However I aim to improve the position of most of them)
I discovered that naval units actually were target of the equipment upgrades, but they didn't finish the job to implement the effect to be given from the buildings. Now equipment upgrades from the iron resource settlement (armour, shields, weapons) correctly apply to naval units in sea region's adjacent to a faction's port (All DLCs, all factions)
1) Fixed missing cloak of the general Lucius Marcianus and of all other generals using the same model (Empire Divided)
1) Missing chest armour fixed for Light Roman Hoplites and Hastati
2) Added an extra armour piece to Principes to somewhat match the unit card
3) Roman swordsmen officer corrected
4) Fixed some Hastati crests that did not appear in-game
1) Fixed missing/hidden cape of two ED roman general's models (VMDs 1 and 11)
1) Corrected the name of "Mercenary Sabaean Archers/Cavaly/Spears" to "Mercenary African Archers/Cavalry/Spears" (these units are recruited in Garamantia in HATG, no connection to Saba, especially visually)
2) Corrected the unit card of the british Chosen Sword Band (GC, IA)
3) Corrected the unit card of Etruscan Heavy Cavalry (ROTR)
4) Corrected the unit card of Campanian Cavalry (ROTR)
5) Changed the unit card of bactrian spearmen
6) Roman barracks and Military academy icons changed to the ROTR variant found in the files.
1) Corrected Pergamon's bodyguard unit selection and campaign map starting general's units (pikemen removed from being bodyguards)
1) Fixed Julius Caesar's focale/scarf clipping through armour
2) Fixed unit card of Praetorian Guard (correct shield is imperial scutum)
3) Fixed shield type visual of Vigiles (it was oval, stats and card show scutum) and corrected the cloak
4) Corrected the unit card of Armoured Camel Spearmen (armoured camels replaced with unarmoured)
5) Removed Companion cavalry from available bodyguard units of Seleucids. They are not in their roster.
6) Corrected the starting bodyguard units of characters in turn 1 for Athens, Syracuse, Cimmeria, Pergamon and Massilia (they will use unique/elite units by default)
8) Improved appearance of Bactrian Noble Horse for visual cohesion with the unit card (added 1 scale armour variant for every 3 bronze armour variants)
9) Removed cingulum militare from auxiliary units
10) Corrected shield stats of Mighty Horse and Fierce Swords of Nervii to the germanic types.
11) Fixed missing belts of Gallic Imperial Guard (Empire Divided)
12) Corrected the naval roster of Parthia in custom battles (Pontic units removed)
13) Added Noble Blood Cavalry as bodyguard unit option for Colchis
Temporary: 12) Increased the "quality value" of Thracian Warriors in the cdir_military_generator_unit_qualities table, to increase the priority of AI a bit to recruit them instead of Thracian Peltasts
1) Corrected the shield stat of Riders of the hunt (Suebi)
2) Added bronze armour variant for Sileraioi Hoplites according to stats (ROTR)
3) Fixed the helmet of a roman general (rom_general_23) for battle and campaign
4) Principes (Grand Campaign) small armour variant correction
1) Fixed missing peltast ships of Athens, Syracuse, Macedon, Pergamon, preventing light peltasts ships from being available before the approppriate technology
2) Corrected the starting naval units of Nabatea (assault dieres - desert separs replaced by the assault dieres - levy spears of the roster)
3) Corrected the icon of eastern/desert Quartermaster building according to the original data
4) Corrected the icon of Weaponsmith to show spear instead of sword in Wrath of Sparta according to the original data
5) Corrected the traits of Demetrios II (Macedon)(from roman to generic) and Tilezipta (Odryssian Kingdom) (from female to male)
6) Fixed wrong zeal value for the "weak" character trait
-Fixed missile range bonus for cavalry from the "Marksman" general skill (steppe factions)
-Fixed the background colour of the Olive Oil and Glassware resource buildings
-Corrected the icon of level 1 roman artillery workshop
-Corrected the unit recruitment of Wrath of Sparta level 1 and level 2 barracks
1)Fixed the economist skill of dignitaries, they didn't provide the unit recruitment cost bonus (Many thanks to Morticia Iunia Brutti for helping!)
2)Fixed wrong unit card of Iapygian Noble Hoplites (wrong unit depicted, I found the correct card in the files)
3)Corrected the picked hoplites of WoS DLC unit card (no cloak)
4)Fixed missing road bonus for level 4 and 5 greek cities in Rise of The Republic DLC
5)Corrected the type of model that appears on the campaign map when the Hieron Ton Megalon Theon temple is built.