Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Athanasios' Ultimate Fixes
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Athanasios95gr  [developer] 29 Jan, 2021 @ 11:21am
Old description (obsolete 29/1/21)
Universal Fixes
1) Fixed background skill "Fortitudo" not providing building cost reduction for military buildings
2) Fixed many bodyguard units of generals and admirals that did not receive bonus to aura of influence, cooldown rate and weapon damage from general's attributes due to missing value in unit_set_to_unit_junctions
3) Added the missing unit Assault Tetreres – Kartli Axemen of Colchis for Custom Battles
4) More than 700 household item bugs fixed
5) Added correct "unit_set" value for many units to receive the correct bonuses (for example the Royal Spartans of Wrath of Sparta did not benefit from the "Indomitable Hoplites" army tradition because they were not assigned as "hoplites"!)
6) Replaced the icon of hellenic military port with the original one
7) Replaced melee weapon of Thracian Peltasts, Thracian Skirmisher Cavalry and Thracian Marines: they now carry sword instead of dagger to match the melee weapon stats (all Campaigns)
8) Corrected the building_set of many buildings allowing them to benefit from building cost reductions (Bronze Workshop subchain will now benefit from military building cost reduction)
9) Fixed the wrong crest placement of the hellenistic thracian helmet
10) Fixed missing garisson units of the cisalpine celt military group
11) Original icon (scutum shield) for Roman buildings "Armourer" and "Shieldmaker"
12) Fixed Late Carthaginian Hoplites vanishing from some garrisons after upgrading
13) Cappadocian Cavalry also recruited from heavy cavalry chain
14) Pontic units recruitment allowed from eastern military buildings
15) Eagle standard bearer for First Cohort
16) Iberian swordsmen missile weapon corrected (from precursor to hybrid) to match the auxiliary and mercenary versions
17) Battle of Raphia: Karian Axemen soldier number corrected

Grand Campaign
1) Corrected the weapon of Bactrian Royal Guard, Heroes of Sparta and Shield Bearers (they now use "rome_hoplite_spear_elite" instead of "rome_spear_elite")
2) Corrected the icons of Rome's military training building chain (swords clashing icon is for attack buff and gladius with shield icon is for defence buff - confirmed by database names)
3) Corrected First and Eagle Cohort weight indications (was Heavy instead of Very Heavy, applies to all campaigns)
4) Fixed a bug that prevented factions of "Desert Kingdoms" DLC from building Governor's Palace and Water Tank in the same city
5) Corrected Cydamus settlement in Phazania. It is now a Leather Settlement as intended providing the Leather resource.
6) Moved "Macedonian Wars" objective of the Roman Campaign to a later chapter
7) Chapter 4 objective of Seleucid Campaign requires the subjugation of 13 factions in order to be completed. Since satrapies at the start of the campaign count towards the number and the chapter is changed too quickly without completing secondary objective, the number is raised to 16.
8) Auxiliary infantry, Assault Biremes - Auxiliary Infantry and Auxiliary cavalry are now available after researching Professional Soldiery (also applies to Imperator Augustus)
9) Fixed two Roman generals that wore incorrect helmet variant in battle
10) Changed the armour stats of Azat Knights from "scale" to "scale_elite" as the visuals indicate
11) Saka Cataphract Horse Archers unit added as bodyguard for Massagetae
12) -
13) Corrected shield stats for Thureos Hoplites and Thorax Hoplites of Athens (they were incorrectly given hoplon shield stats instead of thureos shield stats)
14) Fixed Pergamon's wrong naval bodyguard units ("Assault Hexeres - Thorax Swords" and "Tower Penteres - Archers" are not included in faction's naval roster were replaced with units from the roster)
15) Fixed wrong description for Armenia's Persian Cavalry (also applies to Imperator Augustus)
16) Fixed Bithynian infantry wrong shield values
17) Assigned Nubian Champion instead of the generic African/Arabian model for Kush
18) Added missing agent security bonus for settlements of the desert kingdoms

Empire Divided
1) Added correct "building_set" value to all buildings, allowing cost reductions to now take effect
2) Added unique weapons to historical leaders for battle and campaign map
3) Generals of Aurelian's Rome will now wield a sword (spatha) instead of spear (including Aurelian with his unique sword)
4) Replaced the gladius of all Roman Cataphracts with spatha
5) Fixed the unit card of Royal Sassanian Horse Archers
6) Replaced wrong officer of Sassanid Horse Skirmishers with the correct one
7) Fixed "floating cavalrymen bug"
8) Greuthungi Noble Lancers now use a sword instead of a dagger after charge
9) Fixed swapped icons of roman military buff buildings
10) Replaced gladius with spear for palmyrene generals and officers when on horseback.
11) Added missing spear to palmyrene camel officer
12) Corrected evocati cohort weight issue
13) Added missing Field of Mars building for Britannia, Hispania and Lusitania
14) Added Grain Fields settlement in Pannonia and Lumber in Numidia (new game required)
15) Fixed a major bug that prevented the player from building most medium and heavy siege engines with the Engineering Experts army tradition
16) Chapter 6 objective of Palmyra can now count the Cataphract bodyguards towards completion

Rise of The Republic
1) Fixed ear clipping through Corinthian helmet for Tarantine Hoplites
2) Fixed ear clipping through Corinthian helmet for Greek generals
3) Fixed ear clipping through Corinthian helmet for Etruscan Heavy Hoplites by replacing Corinthian helmet of WoS with the Rise Of The Republic iron model variant
4) Fixed "invisible sword bug" of officers and standard bearers
5) Brennus now holds his unique sword in battle and campaign map
6) Fixed Etruscan Ballista and Polybolos ammunition quantity (ROTR DLC)
7) Veneti women can now be promoted to the appropriate offices

Imperator Augustus
1) Fixed Rome's "double garisson bug" of level 4 Roman Patrol port building
2) Fixed wrong greaves of Lepidus and Mark Antony
3) Fixed "Tower Hexareme - Veteran Legionaries" naval unit (available as admiral's bodyguard unit) incorrectly swapped with the inferior "Assault Hexareme - Veteran Legionaries" resulting in wrong cost values and absence of the firing tower.
4) Fixed the bug that prevented Dacia from completing the secondary objective of Chapter 1 "research technology raised site"
5) Corrected the rosters and garrisons of Axum, Blemmyes, Meroe, Gaetuli, Mauri, Numidia, Qidri, Saba, Gerrhea, Nabataea, Ma'in, Mascat and Himyar.
6) Cleopatra now immortal (with new trait)

Wrath Of Sparta
1) "Hero of the Army" trait fixed
2) Fixed incorrect effects of two building levels of the Iron Town building chain
3) Added missing agent security bonus for settements
4) Fixed incorrect icon of imperium diplomatic penalty effects
5) Mercenary Kretan Archers armour value corrected

Caesar in Gaul
1) Added marble resource in two Gallic settlements that had marble before the bug
2) Replaced Mark Antony with helmetless variant (original variant)
3) Fixed the floating spear of Ariovistus and Boduognatus
4) Fixed the roman port building "Coastal Patrol" that allowed recruitment of the land unit "Onager" instead of "Artillery Quinquereme - Roman Onager"

Hannibal at the Gates
1) Carthage and Syracuse can now build mines
2) Carthage can now build the Tophet religious building