Total War: ATTILA

Total War: ATTILA

BRAN MK 1212 CAMPAIGN AI
Gray_Vi 15 Jul, 2021 @ 8:41pm
Is diplomacy broken or not?
It's just... I don't quite get it.
As a Latin Empire I was able to make all sorts of treaties including military/defensive alliances and even some new vassals IN FIRST TURN o_o withs most of them I was only just met, across half of the world, not sharing same culture or religion o_O and they payed me TON OF MONEY for whatever I asked them for O_O... was even able to buy peace with my starting enemies as an experiment... and everything else that I could possibly imagine.
Stopped only because tired of repetitive diplomacy point-click routine.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2548325381

I get it, description kinda warns that friendly neighbors will become friendlier and aggressive will become more aggressive... but I was surprised for how much it changes them. It's almost feel like cheating honestly.

I was more surprised only by how many versions of this mod Bran was asked to make, and it seems non of them was about balancing diplomacy to make it a little bit less... insanely easy.

Or am I missing something? How almost infinite amount of money and allies from the start make game more challenging or interesting?
Kinda cuts the world in half into two super large factions fighting each other, sounds like Total War really... but still... REALLY?
Last edited by Gray_Vi; 15 Jul, 2021 @ 8:46pm
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BRAN MAC BORN  [developer] 29 Jul, 2021 @ 6:43pm 
Play on Very Hard and or play the Super Slaughter version.
Last edited by BRAN MAC BORN; 29 Jul, 2021 @ 6:59pm
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