Total War: ATTILA

Total War: ATTILA

BRAN MK 1212 CAMPAIGN AI
1,411 Comments
GrzybekPszePana 6 Aug @ 5:35am 
Is this mod changing the cost of buildings? Is it compatible with Tycherious edition of 1212?
BRAN MAC BORN  [author] 24 Jul @ 11:33pm 
Updated. Re balanced diplomacy to be harder....but not impossible.
dreadfulpennyarcade 24 Jul @ 4:05am 
Seems like balance could use a major tweak. On the first turn I got trade\non aggression pacts with everyone, and a defensive alliance with many plus had 61,000 in the bank. England gave me 10,000\10,000 of their treasury.
Skarbrand 14 Jul @ 12:53am 
Is there a version of this that's compatible with multiplayer campaigns? 1212 AD requires we disable scripts to play MP [campaigns], but this mod doesn't work without the scripts component enabled. :steamsad:
BRAN MAC BORN  [author] 24 Jun @ 11:23pm 
Tested it and all is fine.
Sir Pasta 24 Jun @ 10:39pm 
For some reason this mod causes a crash in custom battles when you try to pick certain factions, like Milan or Genoa.
BRAN MAC BORN  [author] 24 Jun @ 10:22pm 
Yes. It is useless and ruins the campaign.
1414186663 24 Jun @ 8:10pm 
I found the pope's excommunication didn't work.Is this common?
BRAN MAC BORN  [author] 19 Jun @ 11:16pm 
Updated.
i am fast as f boy 19 Jun @ 8:26pm 
Привет, хочу поставить один из твоих модов к текущему, они совместимы? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2016894914
Тот мод просто давно не обновлялся, вот и решил уточнить
SrbLeX 14 Jun @ 9:35am 
Thank you very much for your time and information BRAN, Ill definetly try it in
my next camp.
BRAN MAC BORN  [author] 13 Jun @ 11:04pm 
Those mods do not have all the ai behaviors that this mod does. And this mod is more aggressive than those mods too.
SrbLeX 13 Jun @ 7:24am 
Expected, I will disable it in my next camp. thank you.
And what about if I want to have on this mod :
"Ultra Aggressive & Smart AI " + yours ?
BRAN MAC BORN  [author] 13 Jun @ 12:08am 
Conflict will be with the AI mods for sure.
SrbLeX 12 Jun @ 8:04pm 
I was just wondering if this mod is still alive.
Thank you for your answer and I see the mod was updated, that
is very nice from you. I will definitely check and try to pair it with my
collection of mods BRAN when you have time check if there are any
mods that will conflict with yours from this list, ty :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3492726678
BRAN MAC BORN  [author] 7 Jun @ 7:24pm 
It overhauls the Campaign behaviors and battle mechanics of the 1212 ad mod. It turns the passive inactive campaign ai of the 1212 ad mod into a aggressive WAR beast mode.
SrbLeX 6 Jun @ 8:33am 
This mod descriptions sounds and looks promising but I see that 90% of the ppl
in coments who are using this mod are complaining that mod is not providing
mechanics from its description. So I wonder myself and Im asking the dev of this
mod is it updated and does it works as explained from its description ?
BRAN MAC BORN  [author] 22 May @ 7:01pm 
You start with more money. But everything is more expensive.
noone 22 May @ 5:53am 
Hello! so without this mod kingdom of jerusalem has 553 income / turn . With this mod activated i get 4500+ income/turn ? How is that hard ? sorry but my first time playin this mod
ToughRussian 12 May @ 2:17pm 
When I tried “NEW ALTERNATE VERSION OF THIS MOD WITH LESS AGGRESSION”, the trade worked deals worked out. But tbh I want the aggression to continue, but for trade or other diplomacy like military alliances, marriage to be there if it is logical - if it makes sense… do you have any suggestions?
ToughRussian 12 May @ 1:41pm 
Hi! Factions with very positive attitude to me still don’t want to trade. We literally have same enemies, same religion, and yet still no trading no matter what I do:(
Chocolate 7 May @ 8:05pm 
Does this work with multiplayer??
Azikiel 6 May @ 1:39pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3477152164 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3477152057 the only dif here is enabling and disabling this mod. Why is it changing unit stats? Thats a feature listed only in your battle mod.
BRAN MAC BORN  [author] 30 Apr @ 9:29pm 
It is a WAR GAME.
Toxic_Valkyrie_<3 30 Apr @ 2:46am 
Playing as a Poland with this mod is impossible , i play on hard and very hard cant live one year without a war, even my allies or positive nationas declare war on me for no reason, cant even make a peace treaty when we have like over 150 positicity :C
BRAN MAC BORN  [author] 29 Apr @ 10:30pm 
so you get excommunicated. does nothing in game anyhow.
Bandito_Dorrito 28 Apr @ 4:54am 
Just started playing as the Kingdom of Jerusalem and im losing papal favour so quickly compared to vanilla mk1212. No idea why i lose it so quickly and then get immediately excommunicated
Undecieved 22 Apr @ 4:52am 
hello , can someone help please , I am playing as Bulgaria and I can't get trade with anyone , I have paied 30K!! to Neicia to trade with me and then they died... is it normal or is my game bugged?
BRAN MAC BORN  [author] 14 Apr @ 11:18pm 
did not mod that.
1071146835 14 Apr @ 2:58am 
Hello, I want to ask, why after this MOD is loaded, the authority of my newly recruited generals is five points, and my monarch, that is, the generals who were there at the beginning of the game, only have three points of authority in the original version?
BRAN MAC BORN  [author] 7 Apr @ 10:49pm 
Updated.
Karl 7 Apr @ 5:33am 
When using this mod, my military ally declares war on me even tho when 150+ positivity. Seems strange to me
BRAN MAC BORN  [author] 3 Apr @ 11:18pm 
just ignore it all the effects have been modded out.
Lykourgian 3 Apr @ 6:29am 
Enjoy your work very much! However I notice that as a catholic faction I'm getting papal favour decreases despite high relaitions?
BRAN MAC BORN  [author] 1 Apr @ 11:14pm 
nope.
EvilBoy 1 Apr @ 7:34am 
thank you , do i need to start a new campaign ?
BRAN MAC BORN  [author] 1 Apr @ 12:11am 
Updated: Ai will recruit better heavy infantry.
EvilBoy 31 Mar @ 6:17pm 
i dont know why the AI recruit always lite and very lite week units , instead of heavy n and they focus a lot in archers , could you please adjust it . thank you :)
BRAN MAC BORN  [author] 22 Mar @ 1:18am 
Updated.
as1031010 21 Mar @ 7:40am 
May I ask a question? First of all, I always play on the Legendary difficulty and I will state up front that I do not use any other AI mode than this one.

In the case of the Middle East faction (including the Crusaders), the proportion of light archers and light cavalry was very high (up to 14 light archers per legion), and I saw a ballista that was sometimes filled with 10 cards.

Can this be improved? By increasing the proportion of more heavily armed advanced units and allowing infantry to be organized in a certain percentage or more.
BRAN MAC BORN  [author] 12 Mar @ 6:10pm 
Are you taking into account inner faction relationships and other treaties.?? The hard coded AI will choose who it wants to play friends with. Military aggression is very high in this mod. Maybe use the less aggressive version? In any case the whole point of this mod IS WAR. I have not come across these things in play testing.
ImNotAce 12 Mar @ 8:07am 
Ive tried normal difficulty as you stated and yet turn 3 with kingdom of Castilla half italian kingdoms declared war on me, france and portugal 200+ realtions with me canceled trade agreements and its imposible to trade with anyone even being with 100+ more relations.
Rebond 12 Mar @ 6:39am 
Roger that, thanks o/
BRAN MAC BORN  [author] 11 Mar @ 10:59pm 
Play on Normal difficulty. Hard or Very Hard is coded to be anti player.
Rebond 11 Mar @ 12:51pm 
Cheers for updating after players comments. But I think it's still broken. I just started a new game with Kyiv. I start with a few trade agreements, I make more, I take note of my neighbours (they all love me except the Lithuanians) and I press End Turn. Now the Cumans declare a war (even though we were friends, but ok), my vassal won't join and break the trade agreement, and later other nations break all trade, even though they accepted with "High" probability. Now they won't accept trade again, even though we have good relations. All of this from one turn to another, and I didn't do anything hostile.
BRAN MAC BORN  [author] 11 Mar @ 12:29am 
Updated diplomacy.
Cmdt_Trydeur 10 Mar @ 6:03am 
I can assure you that yes. Even with my best allies (more than 100 relationship in mid / high game) I can not even have a trade relationship without depositing 20000 on the table and even sometimes it is not enough. Trade agreements are only possible at the beginning of the game
BRAN MAC BORN  [author] 9 Mar @ 10:49pm 
It is not.
EvilBoy 9 Mar @ 1:14pm 
hello, great mod , i have a question why is so hard to trade with frendly factions ?
cezar_sobr95 6 Mar @ 6:05am 
Hello everyone. How to avoid civil war when playing as the Mongols? Is there a submod or mod that eliminates this? It is very difficult to play when a civil war starts and settlements are razed to the ground.