Sid Meier's Civilization VI

Sid Meier's Civilization VI

Epithet - Dynamic Leader Titles
Laslas 3 Sep, 2020 @ 10:12am
Reducing the frequency of Epithets
Hello, I don't own the game on Steam so I have to start a discussion instead of leaving a comment. Here's my question: is there a way to reduce the frequency/chance that a leader will get an epithet?

I use both this mod and Nomina and I love them both (great work by the way), however often the leaders' names become a bit of a mouthful. Now that's a thing that has happened in history, however not with everyone. It would be nice if only the people that were truly remarkable (either really good or really bad at something) in a certain era got an epithet.

I've scanned through the mod's scripts quickly, but the only thing that I found that might be able to do what I want is a variable called iNumberToHit in the function SC_Epithet_Class_Selector, but it appears to be assigned a random value, and I don't want to mess with a script I don't fully understand.

So I would really appreciate it if you could tell me of a way to raise the threshold required to get an Epithet. Thanks a lot!
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Showing 1-8 of 8 comments
Charlie 4 Sep, 2020 @ 8:44pm 
I was just thinking the same thing! I think this is a great mod, but it could be even greater if the epithets were rarer. Unfortunately, I'm not sure how to reduce the frequency of them either.
Last edited by Charlie; 4 Sep, 2020 @ 8:44pm
snackerfork 12 Sep, 2020 @ 8:05pm 
I agree with this. I think it's programmed to return an epithet every single time? At least, I've never seen a player *not* have an epithet so far, and there doesn't seem to be any code for that either (based on my very limited understanding of it). Decreasing the frequency of them would make them a lot more interesting and unique!
Laslas 14 Sep, 2020 @ 9:05am 
Originally posted by snackerfork:
I agree with this. I think it's programmed to return an epithet every single time? At least, I've never seen a player *not* have an epithet so far, and there doesn't seem to be any code for that either (based on my very limited understanding of it). Decreasing the frequency of them would make them a lot more interesting and unique!

From my experience, it looks like you don't get an epithet in the later eras, which makes sense
SeelingCat  [developer] 25 Sep, 2020 @ 8:57am 
Really late to this convo, but yes it's designed to give everyone an epithet unless you have one of the pre-defined late-game govs. I can see about getting something implemented where there can be a user-defined amount of randomness I suppose!
Laslas 29 Sep, 2020 @ 1:46am 
Originally posted by SeelingCat:
Really late to this convo, but yes it's designed to give everyone an epithet unless you have one of the pre-defined late-game govs. I can see about getting something implemented where there can be a user-defined amount of randomness I suppose!

Thanks a lot! Don't worry about the late response, it's nice to even get a response at all. You're a great author.
Charlie 5 Oct, 2020 @ 1:05pm 
Yes, thank you! Even without those fine tune-able settings, I appreciate the work you've put into this mod!
Waluigi Wangione 18 Nov, 2020 @ 3:01pm 
Yeah, excellent mod! I haven't used the mod yet but a randomness modifier perhaps 1 - 3, 1 being the amount of epithets as now, and 3 being having to lose all your cities or be an amazing leader.
Laguette 2 Feb, 2021 @ 3:29am 
Highly back this! ^^^ Any change come of it so far? :)
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