Total War: WARHAMMER II

Total War: WARHAMMER II

Dwarf Juggernaut
md1036 14 Aug, 2020 @ 3:40am
Juggernaut rebalance
I am not sure whether the dramatic cannon range reduction for the non-mount unit makes much sense for that kind of weapon, I think that having around 300 (on par with the Organ Gun) would be make it more plausible while keeping it an inferior substitute for stationary artillery.
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Showing 1-5 of 5 comments
Joe Freeman 22 Oct, 2020 @ 3:54am 
It is also vastly underperforming against Empire Steamtanks, which fills the same role and costs the same.
md1036 22 Oct, 2020 @ 4:02am 
In my latest playthrough I am actually refraining from recruting the unit variant for this very reason, instead using a bunch of 20+ level Engineers as mechanized complement to my armies...as a mount the Juggenaut is an absolute beast!
svlla 12 Dec, 2020 @ 11:10am 
+1 low range makes no sense, unless its a scattershot or flame
Versthal07 13 Dec, 2021 @ 7:28am 
+1

We're basically in 2022 and the normal Juggernaut is practically useless, I thought there was some kind of mod incompatibilty but this is even sadder
flipdarkfuture 16 Oct, 2022 @ 4:23am 
Hey man, can I port this to Warhammer III? I love the idea of this mod, since Dwarfs desperately need a more mobile form of artillery. Thunderbarge is amazing and all, but this would be a great way to have a land-based artillery unit that can tank hits.
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Showing 1-5 of 5 comments
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