Rivals of Aether
(WIP) Solaire
Curiocrab  [Разработчик] 25 июн. 2020 г. в 9:55
Ideas and Constructive Feedback
Tell me how I'm doing and what I should do. Help me with balancing when the time comes
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Сообщения 16 из 6
Curiocrab  [Разработчик] 25 июн. 2020 г. в 9:55 
Current Issue: Up special.
I was planning that he raise his arms in a "Praise the Sun" motion and is lifted up with an aura of multi-hit Solar glory. It would keep him grounded if done on the ground not unlike link's Up special from smash.
(still taking other ideas)
Curiocrab  [Разработчик] 26 июн. 2020 г. в 0:40 
Current issue: Grounded version of Up special
The aerial version is implemented, albeit, without any sprites. Physics, damage and knock back seem good to me. Having trouble making the attack change depending on groundedness.
Show me other workshop characters implementing this effect so I can steal their code use them as reference.
Will make sprites eventually.
can you see if you can give him a counter attack like ike in ssbu
Curiocrab  [Разработчик] 1 июл. 2020 г. в 10:20 
I am trying to make it so that after parrying an attack, tilts, aerials, and strongs (aka smashes) receive a super high damage multiplier for a small moment of time, reflecting the riposte effect in dark souls.
I could incorporate a command counter like the fire emblem characters from ssbu. I guess I could apply that effect to the parry. That seems honestly quite doable. It would just take some more code shenanigans and extra spriting (which is already taking a long time (-_-`)
Making the counter only work against melee attacks and not projectiles might be quite tricky.
I'll see what I can do
Lightning spear doesn't have any knockback or stun, it would be cool if it was stronger too.
Curiocrab  [Разработчик] 30 сен. 2020 г. в 14:42 
HELP NEEDED

brainstorming for uair and dair possibilities
a heads up: trying not to have the basic downward drop type dair
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