Arma 3
Djalka
Vectif  [developer] 7 Feb, 2020 @ 7:48pm
Issues & Suggestions
Do you have any ideas or suggestions for Djalka? Have you run into any issues, errors, or have any complaints?

This is the place!
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Showing 1-15 of 16 comments
Great looking map, would love a larger version with more islands or a very large land mass for Exile servers where people can build bases etc. Keep up the good work! Love seeing new content.
Vectif  [developer] 11 Mar, 2020 @ 11:52am 
Originally posted by BD Bear:
Great looking map, would love a larger version with more islands or a very large land mass for Exile servers where people can build bases etc. Keep up the good work! Love seeing new content.
Hey there! I've implemented some new islands into the map with the February update. They can be found in-game under the names of Fuegian, Nasua, and Warrah!
https://i.imgur.com/gL5BjZy.png

Some info and pics on the forum post:
https://forums.bohemia.net/forums/topic/227755-djalka/?do=findComment&comment=3396218

Feel free to check them out in-game, enjoy!
Cheers!
Last edited by Vectif; 11 Mar, 2020 @ 11:53am
Vectif  [developer] 2 Apr, 2020 @ 6:30am 
Originally posted by (☭ ͜ʖ ☭)D'Surak:
I just hosted an op recently, and it seems that the map has a massive memory leak when people drive on the hilly portions of the map. One of my guys is guessing that a memory leak gets triggered by physics bugging out when "interacting" with rocks.
Is there a chance you can investigate?
Hello! Thanks for reporting on this issue, though, I've tried to replicate what you mentioned and I've had no success, I don't get these memory leaks you mention. Could you tell me specifically around which location this happens? Also, does this happen always, or with any specific mods?

Thank you!
Last edited by Vectif; 2 Apr, 2020 @ 6:30am
EeshSinGer 15 Jul, 2020 @ 8:32am 
hi dude this is a great map man but i got a problem uhh seems like there's a problem with the map man cuz this showed up

bin/config.bin/Cfgworlds/SWU_Aachen_outskirts/EnvSounds
/CfgEnvSpatialSounds/: Cannot find base class
'CfgEnvSpatialSounds'
Vectif  [developer] 15 Jul, 2020 @ 8:49am 
Originally posted by EeshSinGer:
hi dude this is a great map man but i got a problem uhh seems like there's a problem with the map man cuz this showed up

bin/config.bin/Cfgworlds/SWU_Aachen_outskirts/EnvSounds
/CfgEnvSpatialSounds/: Cannot find base class
'CfgEnvSpatialSounds'
hey! When does this issue happen or pop up for you? I've never had it happen to me or anyone I know. Is it in a certain area of the map or? Do you know how to replicate it to make it happen? And thanks for the kind words!
Last edited by Vectif; 15 Jul, 2020 @ 8:49am
EeshSinGer 15 Jul, 2020 @ 9:59pm 
Originally posted by Wes:
Originally posted by EeshSinGer:
hi dude this is a great map man but i got a problem uhh seems like there's a problem with the map man cuz this showed up

bin/config.bin/Cfgworlds/SWU_Aachen_outskirts/EnvSounds
/CfgEnvSpatialSounds/: Cannot find base class
'CfgEnvSpatialSounds'
hey! When does this issue happen or pop up for you? I've never had it happen to me or anyone I know. Is it in a certain area of the map or? Do you know how to replicate it to make it happen? And thanks for the kind words!

it popped up when i started the game man
Vectif  [developer] 16 Jul, 2020 @ 12:32am 
Originally posted by EeshSinGer:
Originally posted by Wes:
hey! When does this issue happen or pop up for you? I've never had it happen to me or anyone I know. Is it in a certain area of the map or? Do you know how to replicate it to make it happen? And thanks for the kind words!

it popped up when i started the game man
Are you using any other mods? Have you tried launching the game with -only- CUP Core and Djalka enabled?
EeshSinGer 16 Jul, 2020 @ 6:33am 
Originally posted by Wes:
Originally posted by EeshSinGer:

it popped up when i started the game man
Are you using any other mods? Have you tried launching the game with -only- CUP Core and Djalka enabled?

ok i tried it without mods it work so i should remove my other mods then i run this mod then after that i put it back then i rerun it?
Vectif  [developer] 16 Jul, 2020 @ 7:21am 
Originally posted by EeshSinGer:
Originally posted by Wes:
Are you using any other mods? Have you tried launching the game with -only- CUP Core and Djalka enabled?

ok i tried it without mods it work so i should remove my other mods then i run this mod then after that i put it back then i rerun it?
I believe it's an issue with another mod, though if you can just close it and ignore it, if everything works well - I wouldn't stress about it too much. It could have to do with the load order of the mods, but I'm not sure. If it's something to do with another mod I don't really know what to say. Does the game work if you ignore it or are there any noticeable errors? Otherwise you could do trial and error to see what mod has the issue and then inform the author of that mod.
Last edited by Vectif; 16 Jul, 2020 @ 7:21am
EeshSinGer 16 Jul, 2020 @ 7:26am 
Originally posted by Wes:
Originally posted by EeshSinGer:

ok i tried it without mods it work so i should remove my other mods then i run this mod then after that i put it back then i rerun it?
I believe it's an issue with another mod, though if you can just close it and ignore it, if everything works well - I wouldn't stress about it too much. It could have to do with the load order of the mods, but I'm not sure. If it's something to do with another mod I don't really know what to say. Does the game work if you ignore it or are there any noticeable errors? Otherwise you could do trial and error to see what mod has the issue and then inform the author of that mod.

oh ok thanks for the help m8
Lenz 27 Oct, 2020 @ 4:45am 
Hello, very cool and interesting map, however, there's one issue I found that I hope to be addressed.

The draw distance on the roads themselves is oddly short, at around 500m roads begin to fade away from sight, while buildings will render from kilometers away without issues.

Tested with maxed view distance in the Arma 3 setting, as well as 10000m under ACE View Distance Limiter.
Vectif  [developer] 27 Oct, 2020 @ 4:55am 
Originally posted by Lenz:
Hello, very cool and interesting map, however, there's one issue I found that I hope to be addressed.

The draw distance on the roads themselves is oddly short, at around 500m roads begin to fade away from sight, while buildings will render from kilometers away without issues.

Tested with maxed view distance in the Arma 3 setting, as well as 10000m under ACE View Distance Limiter.
Hello! Yes, this is due to the fact that I haven't painted the roads on the satmap (the satellite image/texture, AKA the terrain texture you see when you are seeing it from far away). However, I probably won't fix it either since the satmap is 32k x 32k pixels and my computer can't handle working with that filesize in any image editor.

Thanks for the headsup! Cheers!
nobu 6 Dec, 2020 @ 8:22am 
Originally posted by EeshSinGer:
hi dude this is a great map man but i got a problem uhh seems like there's a problem with the map man cuz this showed up

bin/config.bin/Cfgworlds/SWU_Aachen_outskirts/EnvSounds
/CfgEnvSpatialSounds/: Cannot find base class
'CfgEnvSpatialSounds'

I had this issue, it turns out having IFA3 enabled will do this. I don't know how to fix it other than disabling IFA3 unfortunately.
HankTrill 17 Aug, 2021 @ 1:15am 
Originally posted by Vectif:
Originally posted by EeshSinGer:
hi dude this is a great map man but i got a problem uhh seems like there's a problem with the map man cuz this showed up

bin/config.bin/Cfgworlds/SWU_Aachen_outskirts/EnvSounds
/CfgEnvSpatialSounds/: Cannot find base class
'CfgEnvSpatialSounds'
hey! When does this issue happen or pop up for you? I've never had it happen to me or anyone I know. Is it in a certain area of the map or? Do you know how to replicate it to make it happen? And thanks for the kind words!

hey this just happened to be and thru searching found this thread and solved my problem. Its when you try to load with the Iron Front AIO Lite mod. It will work with FOW and CUP just not IFA.
Sparfell 4 Nov, 2021 @ 5:48am 
Hi @Vectif ! I noticed Djalka removes the rain sound on Altis. I suppose it is because you don't want snow to sound like rain on your map. You might want to check the new snow/rain parameters that were added in A3 devbranch recently.
This is the problematic part of the config :
https://i.ibb.co/wsHkqg5/image.png
Maybe the fact that you update the Altis config here is a reason why some users get conflict issues with IFA3 (I didn't investigated much deeper but it seems plausible).
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