Project Zomboid

Project Zomboid

Customizable Zombies
xkzt0 22. mar. 2022 kl. 16:11
HOST custom values
I got it to work by changing manually this 2 files:
  • ..Steam\steamapps\workshop\content\108600\1992785456\mods\Customizable Zombies\MOD DEFAULT_SETTINGS (CustomizableZombies).lua
  • ..Steam\steamapps\workshop\content\108600\1992785456\mods\Customizable Zombies\MOD Configuration_Options (CustomizableZombies).lua

file contents:
-- Persistent Data (for CustomizableZombies) local multiRefObjects = { } -- multiRefObjects local obj1 = { ["FakeDead"] = { ["ChanceToSpawn"] = 20; ["HPMultiplier"] = 1000; }; ["Crawler"] = { ["ChanceToSpawn"] = 0; ["HPMultiplier"] = 1000; }; ["Shambler"] = { ["ChanceToSpawn"] = 100; ["HPMultiplier"] = 1000; }; ["FastShambler"] = { ["ChanceToSpawn"] = 700; ["HPMultiplier"] = 1000; }; ["Runner"] = { ["ChanceToSpawn"] = 200; ["HPMultiplier"] = 1000; }; ["Preset"] = { ["PresetNum"] = 1; }; } return obj1

This are the configurations for 10% shambler, 70% fast shamblers, 20% Runners. I removed crawlers because they seem buggy.

:steammocking:
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xkzt0 23. mar. 2022 kl. 8:10 
I have tested it and not only the host, but all the other players need to modify this files, or settings will get overridden.
Shadowfox 30. mar. 2022 kl. 18:22 
Oprindeligt skrevet af xkzt0:
I have tested it and not only the host, but all the other players need to modify this files, or settings will get overridden.

What if there is no host? like on a dedicated server? think it would still work?
xkzt0 31. mar. 2022 kl. 11:02 
Oprindeligt skrevet af Shadowfox:
Oprindeligt skrevet af xkzt0:
I have tested it and not only the host, but all the other players need to modify this files, or settings will get overridden.

What if there is no host? like on a dedicated server? think it would still work?
Never tested.
IamDavide 18. apr. 2022 kl. 19:30 
I tried this for my hosting and It didnt work, I even didnt allow the game to modify the LUAS to keep the modified settings.

I cant seem to get the mod to work at all.. Any ideas?
xkzt0 19. apr. 2022 kl. 13:49 
Every player modified the files?

You have to check the files, every time you play, before you open the game.
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