RimWorld
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Pelador  [개발자] 2020년 2월 11일 오후 12시 43분
Additional filter requests
I expect comments about players wanting additional filters/selection criterion. Though hope that the current selections provide the most habitual purposes that players may want to apply.

Please can you place these requests here for consideration.
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Paladin 2020년 2월 12일 오전 1시 04분 
Some people hate that, but I have to ask for support of Combat Extended armour and damage filters.
Pelador  [개발자] 2020년 2월 12일 오전 5시 41분 
Paladin - Have added Protection from electric as a filter when CE is loaded.
Jdalt40 2020년 2월 13일 오전 4시 55분 
Maybe filtering by the highest Sharp/Blunt damage? For weapon crafting and shiz
Pelador  [개발자] 2020년 2월 13일 오전 6시 44분 
@jdalt40

Normally mass can be a useful indicator for blunt damage and sharp tends to follow value. But I can see modded material use that might not follow these kinds of conventions, be it material or design properties of the item that need a more attuned selection. And the only consideration not to add too many filters, is just that, to maintain a sensible use with numbers of selections.

But, I think those two stats are simply beneficial to include, so happy to add them in.
Paladin 2020년 2월 15일 오후 11시 06분 
Does work time depend on material? If true, "Fastest in production" option may be useful.
Pelador  [개발자] 2020년 2월 15일 오후 11시 51분 
@Paladin

Work time/amount is attributable from the recipeDef or bill rather than the materials used.

Though for blueprint use or building defs, where you are constructing there are adjustments based on the material stats. Hence I can understand why you'd think it could similarly apply to bills.
Pelador 님이 마지막으로 수정; 2020년 2월 15일 오후 11시 54분
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