Empyrion - Galactic Survival

Empyrion - Galactic Survival

Phoenix Industries
 This topic has been pinned, so it's probably important
Phoenix  [developer] 1 Jul, 2020 @ 4:56pm
Existing Design Update Plan and Feedback
Disclaimer
I value any and all feedback that is given (please just insure it is at least somewhat constructive :P), weather I implement the feedback is completely up to my discretion. If I believe it is a good idea, or a marked improvement expect it to appear in this list, and if not, don't expect it :P

General
  • Review and update all ship lighting and internal colour scheme
  • Improve usability across the board
  • Review placement of cloning bays

Specific
Scabbard-Class
  • Investigate / improve the main hanger access column size Complete

Scimitar-Class
  • Add signals and ramps to doors

Drill-Rig
  • Investigate / improve ease of docking to a Scimitar-Class

Landing Pads
  • Improve concrete depth level on some of the larger pads - Complete

Feedback

If you have any feedback on any of my existing designs in this collection, whether that be design improvement ideas or usability problems / issues, please provide them below!
Last edited by Phoenix; 7 Jul, 2020 @ 6:06am
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Phoenix  [developer] 1 Jul, 2020 @ 5:07pm 
*Reserved*
Phoenix  [developer] 1 Jul, 2020 @ 5:07pm 
*Reserved*
Meliav 2 Jul, 2020 @ 8:33am 
Hi again.

Regarding the existing ships, is there a way to increase the size of the vertical access to the hangars? Maybe cutlass size? So the cutlass can simply hover up into the right hangar (talking about the carrier)?

Cheers (Hey, first post) :)
Last edited by Meliav; 2 Jul, 2020 @ 8:33am
Phoenix  [developer] 2 Jul, 2020 @ 8:38pm 
Originally posted by vjsantos:
Hi again.

Regarding the existing ships, is there a way to increase the size of the vertical access to the hangars? Maybe cutlass size? So the cutlass can simply hover up into the right hangar (talking about the carrier)?

Cheers (Hey, first post) :)

are you referring to the large column in the middle of the ship that provides a path between decks? if so ill have a look to see how easily it can be increased in length, I may have to extend the length of the entire ship to accommodate it
Meliav 3 Jul, 2020 @ 1:29am 
Hi.
Yes, thats what i meant, its a bit tight in there, for a cutlass, better for any other class.
By using it, we can keep the main hangar access to rotate,park and repair (RP wise) the fighters before placing them on the ramps.

Just an idea, if not practical, we will just learn to pilot them better.

Cheers
Phoenix  [developer] 3 Jul, 2020 @ 1:31am 
I've just increased the width by 2 blocks, give it ago and see if its good enough (though if it's not I cant really extend it any further and the hanger door change width at higher sizes)
Steel Dragon 3 Jul, 2020 @ 2:46am 
I have been playing around with the Broadsword and you can make it into a fly through hanger deck by punching out the wall and removing the roof gives the full length hanger access to the 2 top hatches. Excellant ship I really love your landing hatch in the rear design
Phoenix  [developer] 3 Jul, 2020 @ 7:28am 
Originally posted by Steel Dragon:
I have been playing around with the Broadsword and you can make it into a fly through hanger deck by punching out the wall and removing the roof gives the full length hanger access to the 2 top hatches. Excellant ship I really love your landing hatch in the rear design
though doing so you will lose the ability to get up into the bridge :P
Eevee 4 Jul, 2020 @ 5:53am 
you can attach a drill platform to the bottom of a dart and throw a warp drive on the wing of said dart and you got a mini mining ship, i have a screenshot of this idk what to call it, if interested.
Eevee 4 Jul, 2020 @ 10:35am 
the recon hatchet doesnt have a ammo storage
Lukea153 4 Jul, 2020 @ 11:40am 
Love your ships, but came here to say that the Defence Platform (L) does not have sufficant power from it's reactors to run the t2 shield. While charging power spikes to 400% and often kills the gens.
Eevee 5 Jul, 2020 @ 5:29am 
this is feedback and a new design idea, maybe a mk.ll claymore to match the other cv blueprints since all the way from the backsword class ships to the scabbard class they all look similar, like the backsword is just a smaller shortsword, and the shortsword a smaller longsword etc, but this is probably due to it being more of a mobile base while the broadsword,shortsword longsword and backswords laser,point defence and torpedo are combat ships then mobile bases while the claymore seems to be more of a mobile base.

edit, fixing my sentences to make more sense.
Last edited by Eevee; 5 Jul, 2020 @ 5:39am
DeadMechGaming 5 Jul, 2020 @ 4:45pm 
Some of the ships need a second look as far as texturing and paint. I noticed some of them have spots that were missed. A few examples I've found so far:

Longsword-Class: the inside of the elevators on both sides by the lower hangar

Broadsword-Class: the upper-rear hangar inside of the starboard side storage area

Scabbard-Class: the engineering area under the port side set of stairs, mess hall ceiling has some "light" textures that are misplaced

That's the only ones I've found so far, but I'll keep an eye out for any other areas missing textures/paint.
Last edited by DeadMechGaming; 5 Jul, 2020 @ 4:47pm
Phoenix  [developer] 6 Jul, 2020 @ 4:05am 
Originally posted by Willow Occult:
the recon hatchet doesnt have a ammo storage
Thanks!, that is now fixed!


Originally posted by Lukea153:
Love your ships, but came here to say that the Defence Platform (L) does not have sufficant power from it's reactors to run the t2 shield. While charging power spikes to 400% and often kills the gens.

Thanks also! and now fixed as well, though it had to be increased to a T3 defence, on the plus side you now have CPU allowance to equip better turrets



Originally posted by DeadMechGaming:
Some of the ships need a second look as far as texturing and paint. I noticed some of them have spots that were missed. A few examples I've found so far:

Longsword-Class: the inside of the elevators on both sides by the lower hangar

Broadsword-Class: the upper-rear hangar inside of the starboard side storage area

Scabbard-Class: the engineering area under the port side set of stairs, mess hall ceiling has some "light" textures that are misplaced

That's the only ones I've found so far, but I'll keep an eye out for any other areas missing textures/paint.

thanks as well! and all fixed!

Originally posted by Willow Occult:
this is feedback and a new design idea, maybe a mk.ll claymore to match the other cv blueprints since all the way from the backsword class ships to the scabbard class they all look similar, like the backsword is just a smaller shortsword, and the shortsword a smaller longsword etc, but this is probably due to it being more of a mobile base while the broadsword,shortsword longsword and backswords laser,point defence and torpedo are combat ships then mobile bases while the claymore seems to be more of a mobile base.

edit, fixing my sentences to make more sense.


I do plan on making a battleship and now new Titan / dreadnought that would use an advanced core

The Claymore's role I do intend to change to a deep space exploration dreadnought, that has a lot of automation so as to be crewed by a minimal crew, so it's difference in appearance can be explained (note, this is just purely a fluff change)
Eevee 7 Jul, 2020 @ 5:23am 
so i keep having to take the clone chambers off some of the i assume older ships and the hq building because the clone chambers are on their side and you cant exit them.

the clone chambers are on their side not standing upright.
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