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Regarding the existing ships, is there a way to increase the size of the vertical access to the hangars? Maybe cutlass size? So the cutlass can simply hover up into the right hangar (talking about the carrier)?
Cheers (Hey, first post) :)
are you referring to the large column in the middle of the ship that provides a path between decks? if so ill have a look to see how easily it can be increased in length, I may have to extend the length of the entire ship to accommodate it
Yes, thats what i meant, its a bit tight in there, for a cutlass, better for any other class.
By using it, we can keep the main hangar access to rotate,park and repair (RP wise) the fighters before placing them on the ramps.
Just an idea, if not practical, we will just learn to pilot them better.
Cheers
edit, fixing my sentences to make more sense.
Longsword-Class: the inside of the elevators on both sides by the lower hangar
Broadsword-Class: the upper-rear hangar inside of the starboard side storage area
Scabbard-Class: the engineering area under the port side set of stairs, mess hall ceiling has some "light" textures that are misplaced
That's the only ones I've found so far, but I'll keep an eye out for any other areas missing textures/paint.
Thanks also! and now fixed as well, though it had to be increased to a T3 defence, on the plus side you now have CPU allowance to equip better turrets
thanks as well! and all fixed!
I do plan on making a battleship and now new Titan / dreadnought that would use an advanced core
The Claymore's role I do intend to change to a deep space exploration dreadnought, that has a lot of automation so as to be crewed by a minimal crew, so it's difference in appearance can be explained (note, this is just purely a fluff change)
the clone chambers are on their side not standing upright.