Starbound
Nebulac Race FU Addon
 Questa discussione è stata messa in evidenza. Probabilmente è importante.
Oмεяυıп  [sviluppatore] 12 feb 2020, ore 12:02
Suggestions / Stat Changes
Do you feel like something is unfair or want to suggest something? You can do that here!
I'll do my best to change anything unfair and I'll think about any suggestions!
Ultima modifica da Oмεяυıп; 12 feb 2020, ore 12:02
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Hey, I feel like the Nebulac stats leaning towards Gun use doesn't seem the right route, considering their background in holographic science and with their slow movements. Perhaps instead of that, you could give them a sort of Racial Tech, like a toggleable low gravity to self ability at the cost of Energy and Hunger? Also, maybe remove the poison immunity and 20% of the fire resistance?
Ultima modifica da keroro04ex; 12 feb 2020, ore 19:43
Oмεяυıп  [sviluppatore] 12 feb 2020, ore 20:11 
Messaggio originale di keroro04ex:
Hey, I feel like the Nebulac stats leaning towards Gun use doesn't seem the right route, considering their background in holographic science and with their slow movements. Perhaps instead of that, you could give them a sort of Racial Tech, like a toggleable low gravity to self ability at the cost of Energy and Hunger? Also, maybe remove the poison immunity and 20% of the fire resistance?

Oh, I'm sorry. The Nebulae speak slowly. Their physical movement is unhindered.
They use guns with holographic parts. There are also holographic broadswords. I want to add more weapons for them in the future, though. Maybe keep only a few of the gun boosts and add maybe something like..shortsword boost..?
I'm not quite sure how to do racial techs, but I can try to do some research on it and figure it out!
Does the poison immunity add unfairness? It's only added because Nebulae are gas-like and made of different chemicals already. (It seemed to make the most sense.)
Yeahh.. I should lower the fire resistance. I'll write that down!
Gas getting poisoned would indeed make little sense, on the other hand, lowered fire resistance would make sense.
Oмεяυıп  [sviluppatore] 25 feb 2020, ore 10:02 
Messaggio originale di Alpha:
Gas getting poisoned would indeed make little sense, on the other hand, lowered fire resistance would make sense.
Yep! :cozybethesda:
Maybe add another big weakness (-30/-40 to one more resistance)
Oмεяυıп  [sviluppatore] 5 ott 2020, ore 22:47 
Messaggio originale di ◦ꝟᴸᴬᴰᴵᴹᴵᴿ◦:
Maybe add another big weakness (-30/-40 to one more resistance)
I'm not entirely sure what I'd add..
What do you think?
Oмεяυıп  [sviluppatore] 6 ott 2020, ore 10:49 
Messaggio originale di ◦ꝟᴸᴬᴰᴵᴹᴵᴿ◦:
Electric
Wait.. Sorry, but that doesn't make sense for them. Nebulae are beings made of gas, primarily Hydrogen. It has very high electrical conductivity and high emissivity, so their bodily processes would probably be able to cope with a lot more electricity than a normal human... They would actually probably get buffed by electricity, but I'm not adding another resistance.
Oмεяυıп  [sviluppatore] 6 ott 2020, ore 12:26 
Messaggio originale di ◦ꝟᴸᴬᴰᴵᴹᴵᴿ◦:
Look at Novakids stats in FU/FR http://sayterdarkwynd.github.io/races3.html#novakid
Novakids and Nebulae are severely different, although similar looking as "space people".
Did you see what I said? :demonsheep:
"primarily Hydrogen" Shouldn't they be weak to fire then? I mean Hydrogen is highly flammable.
Oмεяυıп  [sviluppatore] 6 ott 2020, ore 14:59 
Messaggio originale di ◦ꝟᴸᴬᴰᴵᴹᴵᴿ◦:
"primarily Hydrogen" Shouldn't they be weak to fire then? I mean Hydrogen is highly flammable.
Except it's contained within their bodies. Their "skin" is like a seal keeping all the gases inside. Warmth/Fire causes gases to expand, which in their sense, works and helps them feel better. Meanwhile, Cold/Ice causes gases to condense, which is pressurizing on their bodies.
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