Arma 3
Virtual Reality Sandbox
 This topic has been pinned, so it's probably important
[TLS] Commander A9  [developer] 16 Feb, 2020 @ 9:09pm
Issues and Upcoming Changes
The following issues and upcoming changes have been identified or are planned for deployment:


Issues:

* Soldiers and bullets can pass through the walls separating the Arms Range and Control Station. I have not yet discovered an effective way to correct this.

* Grenade blasts will knock targets down through the walls of the CQB Killhouse.

* There seems to be some wind effects that execute throughout the environment. I am continually working on finding ways to try to curtail this so that there is no weather whatsoever under any circumstances.

* In Armor Concourse 1, very fast vehicles such as the Pook FAV can launch off of the first dirt wall, fly over the enclosure walls, and exit the concourse, landing in other areas of the map that otherwise are not meant to accommodate vehicles. The height of the VR block walls enclosing these arenas could be raised to circumvent this, but doing so would require several objects which would likely cause issues and increase the total size of the scenario.


Upcoming Changes:

Feel free to submit ideas and tips on what you'd like to see and how to accomplish it if you are familiar!

* I intend to learn how to implement a system that allows for turning friendly damage on and off at will - my testing so far has been unsuccessful.

* I may implement a system which counts the number of targets players hit when proceeding through the Assault Courses.

* I'd like to implement a vehicle selection system for use in the armor concourses.
Last edited by [TLS] Commander A9; 27 Nov, 2021 @ 1:55pm