RimWorld

RimWorld

Monster Hunter RimWorld (Legacy)
AsG_Alligator  [developer] 11 Apr, 2021 @ 11:04am
[Bug report thread]
If you find any issues, bugs or have any remarks on the mod's features post them here.
< >
Showing 1-15 of 24 comments
ChrisPikula 14 Apr, 2021 @ 9:12am 
Hiya again!

So, this is a conflict with an unknown mod at this time, probably one that deals with technologies. [Human Resources?]

Could not convert id number from thingID=Tech_MHMechanicalTier4444444440, numString=4444444440 Exception=System.OverflowException: Value was either too large or too small for an Int32.
at System.Number.ParseInt32 (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00057] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Int32.Parse (System.String s, System.Globalization.NumberStyles style, System.IFormatProvider provider) [0x0000e] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Convert.ToInt32 (System.String value, System.IFormatProvider provider) [0x00005] in <567df3e0919241ba98db88bec4c6696f>:0
at (wrapper dynamic-method) Verse.Thing.Verse.Thing.IDNumberFromThingID_Patch1(string)

I got around it by making a local copy of the mod, and changing the names of the techs to have a letter after the number. This is, sadly, a bit of a breaking change.
ygyg45 19 Apr, 2021 @ 4:51am 
While applying this mod and playing the game, this kind of log occurred.
Is there a solution?


Config error in MH_Heavybowgun_Teostra: verb 0: has incorrect forcedMiss settings; explosive projectiles and only explosive projectiles should have forced miss enabled
Verse.Log:Verse.Log.Error_Patch2(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Ob

Config error in MH_Heavybowgun_Teostra: verb 0: has incorrect forcedMiss settings; explosive projectiles and only explosive projectiles should have forced miss enabled
AsG_Alligator  [developer] 19 Apr, 2021 @ 8:27am 
This issue is ignorable. It is just Rimworld having a hardcoded check for forcedMiss.
ygyg45 20 Apr, 2021 @ 4:49pm 
umm...okay Thanks for the reply
Noel Namrog 28 May, 2021 @ 4:54pm 
A few things I noticed in the Defs while doing some personal private tweaks.

- Kulve gives Kushala leather
- Daora Saggitari bow uses rathian leather
- Diablos Tyrannis Charge Blade uses Rathalos leather
Last edited by Noel Namrog; 28 May, 2021 @ 5:36pm
Adeptly Inept 13 Jun, 2021 @ 6:39pm 
Further expanding on Noel's list of items that use the wrong materials to craft:

Daora's bow uses Rathian leather.
Diablos bow uses Rathalos leather.
Nergigante short sword uses Great Girros leather.
Jyura gunlance shield uses Bazel leather.
Nergigante small shield uses Great Girros leather.
Rathian gunlance shield uses Zinogre leather.
Adeptly Inept 17 Jun, 2021 @ 8:31pm 
I missed the Barroth Lance Shield that uses Pukei leather.
Darrien 8 Jul, 2021 @ 2:50pm 
The Princess bow does not seem to work at all, the charging up for a weapon shows up but the character never fires, I am using Combat Extended but I do not think it would effect it.
AsG_Alligator  [developer] 9 Jul, 2021 @ 8:11am 
This mod is not compatible with CE.
Jborhi Ari 18 Oct, 2021 @ 10:40am 
I've been having a problem where nargacuga won't spawn. Using dev tools I've been going around to different maps spawning 10x large monster appears and I have yet to see one spawn, however, based on the info-graphs you have available, I can discern that other monsters meeting similar temperature and rainfall criteria do in fact spawn. This makes me wonder if there is a fault in the mod code that doesn't allow nargacuga to spawn.
AsG_Alligator  [developer] 18 Oct, 2021 @ 10:48am 
Already on it, Im a dumbass and forgot to add some monsters to the spawn pool.
AsG_Alligator  [developer] 18 Oct, 2021 @ 11:47am 
Aand done
Jborhi Ari 18 Oct, 2021 @ 12:26pm 
Thank you so much. =)
wong_kamlung 27 Oct, 2021 @ 8:27am 
While applying this mod and playing the game, this kind of log occurred.
Is there a solution?

Failed to find Verse.JobDef named EquipmentToolbox_Reload. There are 226 defs of this type loaded.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.DefDatabase`1<Verse.JobDef>:GetNamed (string,bool)
System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType (System.Type,System.Type,string,object[])
Verse.GenDefDatabase:GetDef (System.Type,string,bool)
RimWorld.DefOfHelper:BindDefsFor (System.Type)
RimWorld.DefOfHelper:RebindAllDefOfs (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
AsG_Alligator  [developer] 27 Oct, 2021 @ 9:24am 
Updated with a fix
< >
Showing 1-15 of 24 comments
Per page: 1530 50