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So, this is a conflict with an unknown mod at this time, probably one that deals with technologies. [Human Resources?]
Could not convert id number from thingID=Tech_MHMechanicalTier4444444440, numString=4444444440 Exception=System.OverflowException: Value was either too large or too small for an Int32.
at System.Number.ParseInt32 (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00057] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Int32.Parse (System.String s, System.Globalization.NumberStyles style, System.IFormatProvider provider) [0x0000e] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Convert.ToInt32 (System.String value, System.IFormatProvider provider) [0x00005] in <567df3e0919241ba98db88bec4c6696f>:0
at (wrapper dynamic-method) Verse.Thing.Verse.Thing.IDNumberFromThingID_Patch1(string)
I got around it by making a local copy of the mod, and changing the names of the techs to have a letter after the number. This is, sadly, a bit of a breaking change.
Is there a solution?
Config error in MH_Heavybowgun_Teostra: verb 0: has incorrect forcedMiss settings; explosive projectiles and only explosive projectiles should have forced miss enabled
Verse.Log:Verse.Log.Error_Patch2(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Ob
Config error in MH_Heavybowgun_Teostra: verb 0: has incorrect forcedMiss settings; explosive projectiles and only explosive projectiles should have forced miss enabled
- Kulve gives Kushala leather
- Daora Saggitari bow uses rathian leather
- Diablos Tyrannis Charge Blade uses Rathalos leather
Daora's bow uses Rathian leather.
Diablos bow uses Rathalos leather.
Nergigante short sword uses Great Girros leather.
Jyura gunlance shield uses Bazel leather.
Nergigante small shield uses Great Girros leather.
Rathian gunlance shield uses Zinogre leather.
Is there a solution?
Failed to find Verse.JobDef named EquipmentToolbox_Reload. There are 226 defs of this type loaded.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.DefDatabase`1<Verse.JobDef>:GetNamed (string,bool)
System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType (System.Type,System.Type,string,object[])
Verse.GenDefDatabase:GetDef (System.Type,string,bool)
RimWorld.DefOfHelper:BindDefsFor (System.Type)
RimWorld.DefOfHelper:RebindAllDefOfs (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()