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there's a little wallbug you can do above the water deathpit on stage 2 where you can wallbug and then just stand on: https://streamable.com/s57a2
you can shoot fire through the stairs outside blu spawn on stage 2 at specific angles:
https://streamable.com/p1eth
the taller classes can also do visual glitches through the platform and look straight through it:
https://streamable.com/ypgln
on red spawn of stage 3 you can do the thundermountain guillotine glitch (both ways):
https://streamable.com/baf0w
https://streamable.com/cp4bo
and on a lot of the staircases that are made of single planks you can shoot through the top one, this one being the worst offender: https://streamable.com/7fted
and i found one spot that seems unintended on the B point of stage 1: https://streamable.com/3bps1
on stage 2 specifically some of the A/B wooden signs don't have collisions, even though they do in a majority of the other spots, it's a very small thing but i feel like it would be better if they were all consistent with eachother.
other than these small unimportant nitpicky bug reports i really like the turnout of the map, it blends the styles of many other tf2 maps. nice open areas in stark contrast with the tight corners at the final stages. i really really like the final stage and its verticality :).
I am posting here not to clog up the comments and I think this is the best spot to post this.
I had a look at the workshop folder, and unfortunately the navmesh isn't there. It's under the steamapps/workshop/content/440/2007331583 folder, and the only file there is cp_ambush_rc5.bsp
Thanks!