Total War: WARHAMMER II

Total War: WARHAMMER II

Belisarians Rise of Dragons [Updated for Silent & Furious ]
 This topic has been pinned, so it's probably important
Belisarian  [developer] 25 Feb, 2020 @ 1:22pm
Bugs, balance, typos any other problems
Here post anything problems with mod that probably should not be there.
Last edited by Belisarian; 31 Aug, 2021 @ 5:58am
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Showing 1-15 of 60 comments
npdejong 26 Feb, 2020 @ 12:19pm 
In the intro, it hsould say "...has usurped control of the goblin tribe by force..."
npdejong 26 Feb, 2020 @ 1:18pm 
And the Raging fire should say: "Raging Fire is a manifestation of the Queen's rage"

And Raging Fire medum its text sounds a bit odd. I would word it as: "The Raging Fire swells, pushing the Burning Tide forward."
Belisarian  [developer] 26 Feb, 2020 @ 3:44pm 
Thanks, I will fix it in day or two, along with that starting script. I usualy do most of modding over weekends since in workdays I don't have that much time.
npdejong 27 Feb, 2020 @ 1:06pm 
In the diplomacy screen you will see the Dragon Queen, but you hear the lines of Grimgor. Perhaps you could add a different voice?

And no problem, I will let you know whatever I find.

Oh, and if possible, could you show the Dragon Queen her portrait as well in the campaign start? Now you see her head at the top when you see the factions, but when you click on her you see Grimgor his animaton. Perhaps, like Mixu, you could see the portrait of her face instead?
Conad Gaming 29 Feb, 2020 @ 4:31pm 
please add to the description that the "building progression" mod blocks the recruitment of the draconian/faction specific units.
Last edited by Conad Gaming; 29 Feb, 2020 @ 5:01pm
Belisarian  [developer] 29 Feb, 2020 @ 5:35pm 
Well all draconic units are in seat of power chain and all fire like units are in fire tent, so from what you describe, everything seems correct, I just rechecked it and under basic game and SFO both seems functional
So to cut it short, there are only two new buildings :)
Belisarian  [developer] 29 Feb, 2020 @ 6:20pm 
That is weird, do you mean "Building Progression Icons II" https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1161902443 ?
Belisarian  [developer] 29 Feb, 2020 @ 7:39pm 
Just tested it with "Building Progression Icons II" mod and it works fine, can you please provide link to mod you have in mind?
Dr Charko 2 Mar, 2020 @ 3:26am 
I've been playing with that mod enabled and it seems like you aren't able to build the third fire tent building. Once you reach the equivalent city rank it just appears built but does not give you the ability to recruit magma elementals. I'll retest without the mod and report back.
Belisarian  [developer] 2 Mar, 2020 @ 8:21am 
Sounds like thing I already fixed, try delete mod file, unsubscribe and resubscribe to force it to update.
TarAlacrin 13 Mar, 2020 @ 8:26am 
The faction isn't showing up for me in mortal empires. I am using SFO and Mixu's unlocker, and a load of other mods too, so the problem is likely with something else. It shows up in the menu for the vortex campaign, but not mortal empires for some reason.
Belisarian  [developer] 13 Mar, 2020 @ 10:54am 
Its probably conflict from some mod that is adding something to Arachnos, so faf I know about We Speshul and some Mixu landmarks mod so suspect similar mods.
Biwley 14 Mar, 2020 @ 5:37pm 
I think I found the incompatibility making it not selectable in ME, I believe it's the Southern Realms mod, idk why but disabling that one makes your faction visible again.
Biwley 14 Mar, 2020 @ 5:47pm 
wait no wtf lol it's actually Cataph's Sea Patrol mod that makes it disappear, that is one weird bug lol
Belisarian  [developer] 14 Mar, 2020 @ 6:26pm 
Yea, that is weird, hopefully I will solve most conflicts in future by moving it on new faction(instead of exisiting) like OvN does, till then you guys have to paddle trough them, fortunately there is not many of them.
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