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RimWorld 1.1, Hugs lib installed. I have dev mode disabled
think ive found the issue, i had the install recipe for arms/shoulders targeting Arms instead of Shoulders, fixed for the next update
@Atk ᵖᵉʷ
all this mod does is allow more bodyparts to be harvested from pawns, the mod specifically ignores damaged parts when it comes to harvesting(the original author wrote it this way, i assume to avoid exploitation, since it would give a part when harvested that when reinstalled would be fully healed).
in this instance i believe part of the issue is that the radius is not a harvestable part and is a sub part of the Arm(at least thats what seems to be the issue), some messing around my end managed to enable amputation on damaged parts, but i think it would be better to just have the option to install replacements in situations such as yours?
huh, thats weird, will see if i can repo it
Thanks for the response! This is what I was after; all I want to be able to do is install an arm (that I've previously harvested) in place of the buggered one, like you would be able to with a prosthetic arm in vanilla. Is in scope for the mod or no?
https://gyazo.com/b90cf90d7873e2b12107d6902e17c6c3
https://gyazo.com/70e3d0589f37c638de6bc5fbc9c75502
Seems to function, not done a Huge amount of testing though(got 110 things to do on various mods, no time to sit and play rim)
if your interested in testing it out i can link a git build
Thank you so much! Real tribute to the community. Unfortunately my colony with the guy waiting for the arm died, but I'm happy to daily drive the git version and see if it's any less stable or if there any any bugs. I'm guessing it's the dev branch on the repo, yeah?
I do have quite a few mods, though, including EPOE...I'm just trying to figure out where the problem is.
ah they are an edge case, seperate class of hediff, will look into it when i have a moment
@Dan K. Memes
there were a few changes made alright, possibly conflicting with something else your running, could you post a hugslib log, just so i can see what mods youve got loaded and what they patch?
might be conflicting with EPOE, i will try and repo on my end (im actually in the process of adding increased RBSE compatability/intergration atm, and had taken a quick look at increasing it with EPOE too, but havent started on it yet)
EDIT: Stand by for log, I'm grabbing it.
First off, to answer your question, EPOE is after.
I think I've run down the issue...do you happen to make provisions for Questionable Ethics Expanded, by chance? Because it seems like there might be a three-way pileup between this mod, that mod, and Harvest Organs Postmortem.
These organs all came from Harvest Organs Postmortem; I didn't think that was an issue at first. I went to spawn a nose in order to test replacing a shattered one just now, and I discovered there are two different nose objects in dev mode; one of which is listed as being made at the organ vat from QEE and one that is not.
I put them side by side to see which one would be chosen by the surgeon because the option suddenly appeared, and it was the QEE-tagged organ. I tried again with another shattered nose (good thing I have so many dudes with broken noses eh?) and the option no longer presented itself when it was the non-QEE nose only.
I'm gonna try disabling that mod and see what happens.
To clarify, I am still able to install prosthetics and bionics, vanilla and EPOE, without issue on damaged parts, and I'm also able to then replace the prosthetic (tested with peg legs) with a natural part. The issue is damaged organic to fresh organic, when taken with harvest organs postmortem.