Counter-Strike 2

Counter-Strike 2

cs_crackhouse_remake
Monttinen  [開発者] 2013年12月6日 14時33分
Ideas for improvement, bug reports, other feedback
If you have any ideas, bugs, other feedback or just want to discuss, post here.
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Arms Race! :csgox:
Monttinen  [開発者] 2013年12月7日 7時49分 
ىmøøŦħ の投稿を引用:
Arms Race! :csgox:
I haven't looked into how to add other gamemodes, but I will try to add arms race and/or deathmatch for next version once I have more time to focus on the map (finals week etc. currently). Also I have been looking for a way to add a script to remove the starting weapons if the map hoster so decides, but with poor results so far. If anyone knows how this could be easily done I'd greatly appreciate :csgoanarchist::csgogun: --> :csgohelmet:
Driklir 2013年12月10日 15時19分 
make the terrorists the guys with hoodies XD theyre not my personal favorite but they would make more sense
ICS⭐ 2013年12月11日 9時34分 
Driklir の投稿を引用:
make the terrorists the guys with hoodies XD theyre not my personal favorite but they would make more sense

Those terrorists from the office are the worst terrorist model in this game.

But some feedback, to me those windows look a bit too big in scale vs rest of the map. Also bot navigation could use some work. I assume you have not touched it much since there are no names set in the nav either. Keep it up.
Monttinen  [開発者] 2013年12月11日 10時29分 
ICS の投稿を引用:
But some feedback, to me those windows look a bit too big in scale vs rest of the map. Also bot navigation could use some work. I assume you have not touched it much since there are no names set in the nav either. Keep it up.

I have spent like 20 hours tweaking the bots for this map (since the CS:S version and some fixing in GO too) but it is a difficult map for bots. All the jumps in and out of the house using props, ladders and rooftops etc. Of course they could be improved even further but I will settle for the fact that they can now use most of the routes normal humans can. Doors and some props seem to cause problems and I have fixed a ton of those aswell, but every now and then I find out more, still a lot could be done. Also the windows need to be big for players/bots to be able to make it easily through.

On other note I have been preparing a version with small fixes since the original release, but still cannot find a good way to remove those weapons based on user configuration or similar. "ent_fire spawnweapons kill" deletes the weapons for one round and if I use logic_auto it works for every round but then it cannot be turned on/off from config. If anyone has a good idea how to do this please comment here.
最近の変更はMonttinenが行いました; 2013年12月11日 10時31分
ICS⭐ 2013年12月11日 10時33分 
Don't get me wrong, i didn't see much wrong with nav but some places (like this one doorway), there are 2 large nav areas both sides, and only small on the door. If you split these large areas with nav_split, bots would move better through the areas.
We use this map as a deathmatch map on HG servers. I've decompiled this file and made some changes that I would love to have for our server but I'm having trouble with the fence in front of the house after re-compiling. I was hoping you could help me out! https://www.youtube.com/watch?v=aADbfRwL7mk
If it proves to take a lot of time to help with I'll compensate with skins or something =)
Monttinen  [開発者] 2015年3月1日 0時52分 
jhood,
Sorry I don't currenlty have time to work with the map and I'm not planning to do anymore changes to my version of the map. If you want you can work based on this version and publish with a different name or sth.
i think that you should change the ct models to the SWAT team
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